• Happy Holidays Guest!

    We want to announce that we will be working at reduced staffing for the holidays. Specifically Monday the 23rd until Jan 2nd.

    This will affect approval queue times and responses to support tickets. Please adjust your plans accordingly and enjoy yourselves this holiday season!

  • Hi Guest!

    Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.

    Details about the security patch can be found here.

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  • Users: TToby
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  1. TToby

    [HELP] Upgrading my Oculus Rift S. Which VR headset should I buy?

    Thank you very much, I always apprecciate your opinion as well. @keycode I have removed my statement of "16MB should (in theory) be enough", elsewhere on this forum, because I was constatly getting negative ratings on that (mostly by 1 message members without a comment, and it kills my...
  2. TToby

    Question Hard drive space and storage keep reducing significantly each time play in VAM everyday

    It is most likely the cache option, as stated above. Unfortunately VaM doesn't clear up that files correctly, so they just pile up. If you have issues with deleting the cache, just keep on trying, it is a bit buggy. Maybe you have to select and deselect the option several times, or maybe even...
  3. TToby

    Question How to Apply Female Hair to a Male Person.

    Yes, you have to refit the clothes in DAZ to the standard G2 male character for instance (or any other G2 body shape you want to use in VaM). The VaM clothes importer is wrapping the clothes around your active character by joining near-by verices. If the size, shape or proportions does not fit...
  4. TToby

    Solved Those who have 64Gb of RAM, how much does VAM use up?

    This is a very delicate topic, as it was discussed very emotional in other threads. 16 GB SHOULD be enough for VaM in theory, as for most other well coded applications (this is obviously the emotional part). It is VaM having a well known "memory bug" for years, that fills up your memory with...
  5. TToby

    Question a model based on a photo?

    Like Pinosante said above. If you are in VR, just add an image panel in VaM as reference. You just don't want to take your Headset off, again and again, and the VaM image panel is ideal, cause you can scale and positioning it just as you need it. If you are in desktop mode, do as you like...
  6. TToby

    Question a model based on a photo?

    By the way: If you are good at this, I found it very helpful to use the DAZ-ZBrush bridge and skulpt the face in ZBrush. Pulling here, pinching there,... it is like using clay. With those bridge you can one-click import it back to DAZ for making a custom morph out of this. Meanwhile, there is a...
  7. TToby

    Question a model based on a photo?

    This is a good suggestion. In some cases, the photo2vam can create better results. BUT, aside from the fact, that it brought me some more gray hairs to install the runtime and stuff, there is no way to edit the created face in the tool itself, like you can do it with FG. I often use the...
  8. TToby

    Frage zur Materials 1 erstellung

    Hi, you just can't add anything to the "Material 1" menu. It is reserved for the build-in skins. I suggest to use "Skin (or appearance) Presets" to bulk-load your texture collection. Like Vam_SlesaR said, use the Skin Textures/Decals/Face button to load your makeup decals. Welcome to VaM
  9. TToby

    What do i need to create my own models?

    Yes, if you take it serious, then this is the meaning of "non-commercial" ;) BUT, first of all, this whole VaM-and-Patreon thing is a "gray area". It plays with the therm "patronage" instead of "shop". In most countries there are rules how much you are allowed to earn without having to register...
  10. TToby

    Question a model based on a photo?

    That is unfortunately the big issue with FaceGen. The face shapes/morphs it creates have to be translated into VaM/DAZ3d morphs, and that is where FaceGen fails. The FG created morphs in VaM will never look like the original look from FG. At best you can use it as a starting point to do your own...
  11. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Unfortunately FaceGen can only generate the Duffuse Map, means the colored picture. You will need the other maps for very special purposes, like gloss, highlights, etc. I suggest you play around with some of the Gloss and Specular maps from ready made VaM skins. You will see, they will give a...
  12. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    It is a good thing to have different opinions! IMHO the definition of "original work" and"derivative work" is by far not that simple as you stated it. It always depends on the originality of variations if a derivative work can become original work. "Originality of a derivative work means any...
  13. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    It is always a matter of how much of your own creative work was invested (even in a juristical way). If your look exactly looks like the original, but only with an other nose and hair color, it is most likely not considered as your own piece of work. If you are using 6 different full body morphs...
  14. TToby

    [HELP] Upgrading my Oculus Rift S. Which VR headset should I buy?

    Unfortunately my Valve Index is slowly falling apart. I was using it almost every day in the last 3 years, and it is simply worn up. So my hopes were high to get my hands on a next gen HMD this year. I still keep my fingers crossed, but it seems I have to keep my Index alive a bit longer with...
  15. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Sorry, If someone asks for skins, I'm first of all thinking of female skins. You are right, there are not that many VaM male skins around. Doing skins in PS is a very demanding task. As you may know, VaM is using the DAZ3d Genesis 2 (!) figures, so you can maybe find or buy some more male skins...
  16. TToby

    [HELP] Upgrading my Oculus Rift S. Which VR headset should I buy?

    Unfortunately I have to revoke my predictions for this year. Many upcoming products will be delayed because of Covid, supply chain issues and chip shortage. Other products will most likely be somewhat disappointing like PSVR 2 using eyetracking only for "I know what you are looking at" and not...
  17. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Unfortunately most of the skins included in VaM are copyright protected, and therefore locked into the VaM Unity game files. The Base Female and Base Male texture are free and can be found in custom/atom/person/textures/ . There are some good free skins in the download section, too, or you can...
  18. TToby

    Facegen - How to Optimize the Face Textures and / or optimize the Face Map to match a different Skin ?

    Without seeing it, I would strongly guess, the white line is the seam between the face texture and the body/head texture. Most of the time this is an issue with using a wrong "UV map". Means: DAZ/VaM is using different figures with slightly different texture layouts. If the texture you have used...
  19. TToby

    Question a model based on a photo?

    Hi Lione, I am unfortunately not good in creating pictured or even video tutorials. In addition to that, my English is so bad, that I would need ages to finishing such an permanently available document. You only need very basic Photoshop knowledge to do this. Creating collages is much more...
  20. TToby

    Model pulls from WWE 2k22

    You just can't use other figures in VaM 1.X... Only the included DAZ3D Genesis 2 figure! Therefore, all those great figures from games or animes, have to be completely re-created with basically using those Genesis 2 figure, its morphs and its own texture layout. Especially converting textures is...
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