• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  1. S

    Question Regarding older var-files and automatic updating?

    I used to get dependancies manually for a while until I noticed how handy the built in feature is for hub hosted ones. What surprised me though is how many older versions it downloaded if they were still hosted. This had me wondering, isn't the ".latest" always good and backwards compatible or...
  2. S

    Question Scene opening performance and optimization?

    Thanks for your reply. Minutes may have been exaggerating but just one minute with non responding, flickering VR headset feels long. I notice that it is not directly related to the complexity of the scene so there must be something going on with bundling stuff in a wrong way as you say. Still...
  3. S

    Question Scene opening performance and optimization?

    It's been years since I tried VaM and while the VR tech as well as processing power, SSD speed etc. has gone a long way, it seems that there is still a serious bottle neck in opening scenes. It can take really up to minutes, way longer than it would take to copy the whole VaM folder from drive...
  4. S

    Environments SecretRoom

    Great work, thanks! Just a quick newbie question: What are those ankle and wrist bracelets? They disappear if I remove person but if I swap a new person in with looks preset, they stay (but usually get misaligned). They are not clothing either and I cannot find them with select menu to adjust...
  5. S

    Question VAM 1.2 loads slow on SSD on launch. Is there a way to set up the file Heirarchy in an optimal fashion?

    I get mixed answers on this subject. Especially scene loading takes a lot of time but is it disk reading or computing that takes the time? It takes a LOT more time to open a scene than moving the whole VaM folder from one SSD to another. And still I read that using mechanical HDD to save SSD...
  6. S

    Solved Any point using SSD for VaM?

    I see. I wonder what's the catch then. From my very fast M.2 it loads a scene ages compared to the actual amount of data. I can copy the whole VaM folder in few seconds so I thought it certainly wasn't the actual reading of the HDD. How can it take so long on such a fast HDD if it is the actual...
  7. S

    Solved Any point using SSD for VaM?

    Textures especially take a lot of storage space. I was wondering if it makes any difference to run VaM from mechanical HD instead of SSD? I would move the whole folder to an old drive if so. When opening a scene, it takes a long time loading assets but it cannot be disk read time, right? The...
  8. S

    Solved Everything clipping through everything?

    Yeah. These are like basic things that should work. I assume VaM was created adult stuff in mind foremost (the name is kind of hint) even though it may be suitable for other things too eventually. Orifices need to have control points. And they need to have enforced non clipping, preferring...
  9. S

    Solved Can i load a radom scene and change the persons?

    VaM really needs control points for... body orifices. In most scenes they are the parts that matter when it comes to being able to swap persons etc. but their locations are dependent on other control points and body dimensions which means you can't trust them to be where they are supposed to if...
  10. S

    Solved How do most of you play it? Possessing? I cannot even aim right...

    Honestly: It's not a game in the way you think that is. It's more like pre made scenes with look but don't touch rules. I know those VR hands and soft body physics kind of invite you to touch and try to interact but usually it just messes up the animations and physics and you have to reload the...
  11. S

    Solved How to dampen the collision/physics "jitter"?

    I got to try that. I was using an asset where the cuffs were part of the larger prop that I wanted to keep collisions on for. I wonder if there is a way to easily create invisible "control surfaces" that I could have collision on for, like floor for example while having it off for all the...
  12. S

    Solved How to dampen the collision/physics "jitter"?

    When a person is constrained by an object that causes collisions, for example a cuff around a wrist, the body part starts to vibrate endlessly when collision and physics are enabled. Is there a way to dampen it somehow or calm the collisions physics around certain parts of person's body...
  13. S

    About the animated assets

    I played around with the editor and the machines from this var: https://hub.virtamate.com/resources/fucking-machines.332/ Some of them are animated and made me wonder about many things. Can you stop and start animation of an asset from VaM? The button to stop/start all sound and animation...
  14. S

    Moving multiple assets?

    Couldn't figure this out myself so: How to move a posed person/persons and furniture etc. all at once to a different spot in the scene? Like regular ctrl+multiple select in other applications but in VaM VR.
  15. S

    How do I toggle first person?

    Is there any way to remove head from a person in VaM? Regular possession often ends up messing up the animation and positions of the persons when you move your head and pull on the body. Passenger plugin brings forced motion and head direction (and that motion sickness). Manually moving to the...
  16. S

    What's the "finished" VaM going to be like?

    Yeah, I get what you saying. AAA-titles are huge undertakings with sprawling worlds, plot, AI, smooth mechanics and so on. I just would love to find an adult VR game with comprehensive sandbox mode and playability that is meant for what most people obviously want from these. Simple positioning...
  17. S

    What's the "finished" VaM going to be like?

    Is there ever going to be a "game" in VaM or will it always be more like poser of the old days or engine to build stuff on? Will it ever be something that is sold to regular users as something they can get something out of? What is the supposed end user experince going to be like when it's...
  18. S

    What's the "finished" VaM going to be like?

    Ok, I see. So the "coming soon" hub browser and quick scene builder in the VaM 1.20.x menu are actually not coming anytime soon and ready made scenes are going to be the only content for quite some time? 2.0 is also going to be more like a builder and less like a game? I tried VaMX but it had...
  19. S

    What's the "finished" VaM going to be like?

    Sorry, now I'm confused :D What do you mean 1.19.x still gives you updates? Is it updated separately from 1.20.x? What is the version that comes with built in content?
  20. S

    What's the "finished" VaM going to be like?

    I read at Reddit that this 1.2 is actually about as far as this will go and next step is 2.0 which would be entirely different application. Any truth to this? I guess what I mean is will this ever be "a game" that you can simply load up and get into the action with few clicks or will the end...
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