• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Search results for query: *

  1. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    There is no essential difference between V2 and V3. If V3 cannot recognize correctly, V2 can still be used. Just don't set the limit too high.
  2. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Have you tried downloading version v2?
  3. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Ashu27 updated Anti-Stutter Patch with a new update entry: New Version Read the rest of this update entry...
  4. Ashu27

    Plugins + Scripts Anti-Stutter Patch - New Version

    Use an offset-based approach instead of feature flags to retrieve GC_disable. Limit the maximum heap size to 20 GB.
  5. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Thank you for your suggestion.
  6. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    As a reference, my PC configuration is: CPU:AMD R7 9700X RAM: DDR5 6800 24G*2 GC:4070TIS Heap Size limit:20G I can load Produce_69 normally in VR. The heap size limit is not necessarily the higher the better, I suggest it be between 15~20G. Even the default occupancy of Produce_69 is only...
  7. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Let me give an example to illustrate the function of my plugin. The default GC mechanism of VAM is like a dam that frequently releases water. When the water level rises by a certain amount, the gate will be opened to release water. This can even clear the water level and avoid dam collapse (game...
  8. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    No, hidden morphs are not displayed here. If the author did not select 'display morph' when packaging the scene, the files in the var file will only be displayed when loading the relevant scene. But every time you load a new character, 1444+morph will be loaded instead of only when morph takes...
  9. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    I mean this
  10. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    How many pages is your character's morph?
  11. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Since you haven't provided your specific configuration and settings, I can only guess. If you have too many morphs, it will cause the heap size to increase rapidly. If you have 10000 morph parameters, they will all be loaded when loading each character to ensure real-time response to morph...
  12. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    check this.https://hub.virtamate.com/threads/too-many-heap-sections.38525/#post-108657
  13. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    I am also curious that there hasn't been anyone else solving this problem for so many years. I obtained reference from the functionality of the MMDX plugin. The MMDX plugin was able to disable GC during MMD playback a long time ago.
  14. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Ashu27 updated NativeGCPatcher with a new update entry: New Version Read the rest of this update entry...
  15. Ashu27

    Plugins + Scripts Anti-Stutter Patch - New Version

    Optimized the code logic.
  16. Ashu27

    Plugins + Scripts Anti-Stutter Patch

    Ashu27 submitted a new resource: NativeGCPatcher - NativeGCPatcher Read more about this resource...
  17. Anti-Stutter Patch

    Plugins + Scripts Anti-Stutter Patch 3.0

    V3.0: Use an offset-based approach instead of feature flags to retrieve GC_disable. Limit the maximum heap size to 20 GB. VAM’s Unity/Mono “stability sweet spot” is around 12–16 GB; once the managed heap exceeds ~18–20 GB, Mono’s management overhead becomes extremely high and it’s prone to “Too...
  18. Ashu27

    Plugins + Scripts CameraFOVController

    Ashu27 updated CameraFOVController with a new update entry: New Version Read the rest of this update entry...
  19. Ashu27

    Plugins + Scripts CameraFOVController - New Version

    Removed UI related code.
  20. Ashu27

    Plugins + Scripts CameraFOVController

    Ashu27 submitted a new resource: CameraFOVController - CameraFOVController Read more about this resource...
Back
Top Bottom