A slimmed-down version of the features and UI of the demo scene.
Add as many Orcas as you want. Each comes with their own UI for tweaking autothrusting.
When VAM's main UI is open, a purple toggle button appears so you can hide the Orca UI.
The expressions from the demo scene are also...
After much experimentation, I've found a combination of settings and plugins to make manipulating a tentacle with good results precise, quick, and easy.
You're free to use any of the animations within your own scenes.
Features:
A showcase of my asset's features.
A collection of expressions...
An attempt to make a tentacle with a bit of personality.
Check out the demo scene to see how I've set it up in VAM.
New subscene for easy play now also available
Features:
Head is locked to the CUA atom, effectors move the body. Making it easy to do precise animation. Unparent the IKCUA...
Dependency for my XRAY scene:
https://hub.virtamate.com/resources/xray-shoot.35769
The following has animation properties through BlendShapes:
Ribcage, skull_Human.
Spine has bones that can be rigged with IKCUA.
Morph included that works together with the ribcage breathing animation. Your...
A sandbox scene in an underground XRAY lab. VR recommended.
Performance should be pretty decent since it's a single person scene. Generally only 2 pixel lights, with a maximum of 4.
Features:
Internal anatomy:
Skeletal structure.
Muscles (optional)
Organs (optional)
You choose your options...