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  • Users: TRSD
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  1. T

    Looks Furromantic's Diane Foxington

    I think you may have uploaded the wrong var. I don't see the preset in it. But I can confirm that's definitely the issue. When loading the eyes clothing item on anything it only loads the CPM plugin and not the also needed staticclothing plugin. I saved a new CPM preset from the included scene...
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    Looks Furromantic's Diane Foxington

    I actually get the same results when loading the self-made apperance preset. So it's not just you. @Sivel I might know the reason. There's no clothing plugin preset included in the var package. So it only works in the provided scene where everything has already been set. At least if I recall...
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    Looks Furromantic's Diane Foxington

    Thank you. I didn't spend a ton of time on it or test it thoroughly. There's plenty of room for improvement. But I'd be honored.
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    Looks Furromantic's Diane Foxington

    This look translated really well with your style. I ended up spending a little time making a collider preset, fixing the tongue collision; appropriating the headshape; and fixing the GPU collision for the nipples. Just remove the .txt extension, place it in...
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    Plugins + Scripts CollisionManager

    This plugin has become instrumental after I started making CUAs with physics. As for some reason the native collision checkbox in VAM no longer has any effect on a CUA with armatures, rigidbodies and colliders. So I was wondering if you'd be interested in adding more triggerable actions, such as...
  6. T

    Guides CUA BlendShapes

    Yes. Basically if you have multiple mesh objects in Blender, and export them as one FBX file, the plugin only picks up blendshapes from one of the objects. It's the same as if you put multiple mesh objects under one parent in Unity. That won't work with keys either. Sometimes it can be very...
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    Plugins + Scripts Atom Controllers Colors

    Oh man this is great. My scenes are a mess of CUAs overlaying each other. This will help a lot. Would it be possible to change highlight colors too? I'm slightly color blind, and the green to yellow highlight VAM uses by default is nearly the same color to me. I have to rely on the little...
  8. T

    Plugins + Scripts PosingHelper

    If you're taking feature requests for this essential plugin. One thing I often find myself doing is adjusting springs and max force for nodes. If this could be done with the UI for multiple nodes at once that would save a lot of clicking through individual nodes and their tabs. Maybe a little...
  9. T

    Textures Sim textures for ClothSkin

    Yes. The target bone is Gen3.
  10. T

    Textures Sim textures for ClothSkin

    Yes, the preset loads all the textures.
  11. T

    Textures Sim textures for ClothSkin

    I made a hotfix replacing v5. v6 is the same package except the hub meta data has been changed. You can't directly replace a version on the hub so I had to upload the packages with new version numbers before I could delete the old one. It should not cause any issues since VAM automatically uses...
  12. T

    Textures Sim textures for ClothSkin

    😁 There's a lot of fun to be had. Capsules work too. But not any of the XYZ resizable "IS" shape variants. CUAs that use sphere and capsule colliders can also affect the skin if you use the CuaGpuColliders plugin on the CUA. Had a lot of fun with that too.
  13. T

    Textures Sim textures for ClothSkin

    TRSD updated Sim textures for ClothSkin with a new update entry: New and improved. Read the rest of this update entry...
  14. T

    Textures Sim textures for ClothSkin - New and improved.

    New preset with textures: SoftAbsv2 Found I could apply a mesh guide to a person, removing guesswork and trial and error for regions. Muscle and bone regions are more accurate now. Extremities have been made rigid, as they tended to warp badly. "Rebalanced" softest vs. hardest areas. Try it...
  15. T

    Scenes Vega - Full body fur+

    Cooking with the clothskin preset.
  16. T

    Plugins + Scripts Collider Editor

    I'm looking for a way to disable all GPU collision for all person colliders. Could this be done? I notice only a select few colliders have the GPU collision toggle option exposed. But seems most colliders will collide with cloth. Thanks for your work on this. I couldn't do without it.
  17. T

    Scenes Vega - Full body fur+

    TRSD updated Vega - Full body fur+ with a new update entry: New poses, tweaks, fixes Read the rest of this update entry...
  18. T

    Scenes Vega - Full body fur+ - New poses, tweaks, fixes

    v0.91 Poses 7 new poses 2 saucy ones under "touching" to showcase the "depth" 🫣 2 new in "receiver" 1 new in "on top" 2 new in "standing" Tweaked some action poses to have better motion. Mostly in the "On top" section. Fur Brown fur Torso is a bit more tidy now. Accentuated her belly...
  19. T

    Plugins + Scripts Bone Control

    I might have a bug to report. Similar to the "frozen in place" bug. If you in the same set of actions load a pose and set the bone controller to on or off, it breaks. Off now just leaves it hanging wherever it was left and seemingly can't be fixed without reloading the scene (to preserve the...
  20. T

    Plugins + Scripts Stopper's Cua Clothing Alt

    Already got one user very happy about the clothing item. There were issues in the past with CUA manager. Thank you very much. The qdaro code makes it so even during Naturalis' calibration the assets stay connected. I had to hide this calibration in the past by blacking out the screen because it...
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