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    how to replace base G2F atom's geometry with my desired G2F morphed model in order to prevent clothing distortion when importing with clothing creator

    As someone who enjoys creating models with exaggerated morphs im sick of the lack of resources and guides available for distortionless clothing. I used to merge my model's morph data, transfer it to Daz3D with VAM2DAZ in order to adjust the clothing to better fit the exaggerated morph using...
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