• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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    Question Animating expressions in Acid Bubbles Timeline

    Hi, thanks for the replies. You refer to "adding the expression morphs", my question is; How? How do I add expression morphs to a character in an animation in Timeline? EDIT... maybe I have found it.... Select correct person in Timeline and then under Add storable float params, select geometry...
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    Question Animating expressions in Acid Bubbles Timeline

    Hi, I'd like to animate the expressions of one character in an animation when another character interacts with them. I have the Timelines plugin (287) on character 1 and I want to animate the expressions on character 2. From what I have read, I have to select the expression morphs as favourites...
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    Question Gf2 figure import... animation not recommended?

    Let me see if I understand your workflow: 1) export full body morph (obj file) 2) export left eye only morph (obj file) 3) export right eye only morph (obj file) 4) load the above three morphs on to the Gf2 base figure in DS 5) save asset as morphs 6) move dsf files to VaM folder 7) Apply the...
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    Question Gf2 figure import... animation not recommended?

    Hi Eye9, Thanks for your reply. I see your point about the animation referring to the morph only and not the figure. That's nice to know. Thanks for the tip about "adjusting rigging to shape", however, in this case, it's a full body morph with alterations to the standard Gf2 proportions which...
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    Question Gf2 figure import... animation not recommended?

    Hi, I'm new to VaM. I just tried importing a custom figure morph as a test to see how the system works. Work flow is generally as per guide by donkilluminatti (here are the steps I used) 5) ADD NEW GENESIS 2 TO DAZ SCENE 8) CHANGE GENESIS 2 "Resolution Level" TO "Base" 10) EXPORT AS ".obj" WITH...
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