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My bad I checked again and using the "female" body tesseletation on a male it does work as intended. You may be right. I looked at the code but I don't see male specific code in there.
If think the name is simply because it was first created for futa character, so male model.
It's too bad that this script isn't working properly because it helps making good screenshots.
edit: Looking at the male model again it seems that Vam changed the way they tesselate models so maybe it...
Latest release don't work on my installation whereas the previous versions (at least version 5) worked perfectly fine.
Errors:
!> [CS1061]: Type `uFileBrowser.FileBrowser' does not contain a definition for `ClearCurrentPath' and no extension method `ClearCurrentPath' of type...
So here is the thing. I have a cloth that has different part. One is leather and the other one is metal.
If I export the object as is, Daz3D can only apply one shader to everything. So I have to make multiple obj export, one per type of shader,
That way I can import them all into Daz3D and set...
That's what I did and it worked perfectly fine in 1.19. But since the update, it's not working at all. Even manually loading session plugin, it all disappear the next time I load a scene.
How can you use morph as a controller with the version 172 ? I can't see the geometry under the storable floats targets. Apparently all morphs are now animatable but I don't see them.
It doesn't work with the 'dummy female' skin. Got a null reference error.
It's too bad because the low poly is really noticeable with that skin.
My 'fix' is to use a female custom model and put the diffuse texture offset to 1 to have similar result but the face behave differently.
thanks. I actually used turboreverse but for the mesh I tried with, it wasn't convincing. I found some tutorials on topology using free-form and I think I will go that road.
I may be the only one thinking that but I think VaM is much more than simply a sex simulator. You can do so much thing that has nothing to do with sex in it. I use it as a creative platform and the ability to see in VR what you just created in a software is amazing.
I always looked for a reason...
Hi,
From what I understand from YameteOuji guide on making cloth, VaM works best with quads.
I imported a highpoly Daz3D model to VaM with a good topology and it worked pefectly. I then tried to reduce the polygon numbers using ProOptimizer in 3dsmax and sure enough, the mesh looks good in 3ds...
AcidBubble said in his body shader plugin that he gave up the project because " fiddling with it breaks movement completely. It'll only work with the T-pose" is that still the case ?
For those that are interested to remove the fadeout between transition simply change :
private void CreateInTransition()
{
_transition?.Complete();
// TODO: 1f is the transition time. Set to null if disabled, option for fade or black. Get transition overrides from...