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    Not A Bug VAM 800MB per-character-instance memory consumption easily fixable (1.x/2.x)

    I'm a computer programmer, and I'm reaching out to help you fix a really easy and important problem in VAM. The 800MB per-character instance memory consumption problem. It's not textures, it's morph data, and it's trivial to fix. After fixing in my own DAZ/Unity project, character instances...
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