Search results for query: *

  1. D

    Comment by 'dvochin' in media 'Mara 2 COD:MW'

    Nice pubic hair configuration. Is that available somewhere?
  2. D

    Plugins Collider Editor

    Ah cool, thanks for clearing that up! Great work BTW!!
  3. D

    Plugins Collider Editor

    Hi awesome Acid Bubbles! I'm looking for the latest 2.5 version of the Collider Editor, but I can't find it in Everlaster's resources and the latest version on your Patreon is 2.2.3 from Sept 4 2020. Where can I find the best version of this awesome tool? (BTW when I click download on version...
  4. D

    Guides This guide explains how to debug plugins for VaM with breakpoints, step-by-step execution and variab

    Edit: Never mind on the request below... I've been able to build it and get breakpoints in VaM working! Not trying to resolve issues so I can trigger breakpoints in my own plugins! (Happy to share my mono.dll if it can help) Thank you for doing this! Creating VaM plugins without a debugger...
  5. D

    Plugins Collider Editor

    Thanks for the fabulous work on must-have Collider Editor! I can't find version 2.4 on your Patreon... where can I download the most up-to-date version?
  6. D

    Comment by 'dvochin' in media 'Lyshing 1611887937.jpg'

    Who made this fabulous model? Please share link! :)
  7. D

    Is there a plugin developer guide?

    Update: Holy crap is that Rider for Unity video impressive! Brilliant minds at JetBrains created an incredibly powerful tool! I'm *definitively* purchasing Rider for my work on advanced VaM scripts. Thanks to Acid Bubbles for the heads up. What this video...
  8. D

    Is there a plugin developer guide?

    Thanks for the tip Acid Bubbles! (And thanks for your pioneering work writing quality VaM scripts!) I'll switch to Rider right away. (I've used JetBrains IntelliJ for years and I'm glad to hear Rider offers something over Visual Studio) Q1: Is there any possibility of debugging scripts...
  9. D

    Is there a plugin developer guide?

    Update 2: Finally got it to work! Load the 'PluginBuilder.sln' in /Custom/Scripts/MeshedVR. Code browsing works beautifully if your *.cs file is in the project! (Doesn't work if not). In addition with ILSpy (where you can view source code), you can get by quite far! Good lucks! See...
  10. D

    Is there a plugin developer guide?

    Update: I was finally able to browse the VaM codebase through IL (Intermediate language) by download ILSpy and loading the 'Assembly-CSharp.dll' file in a VAM_Data subfolder. (I wished I could still use VSCode or VS to traverse to the code I need in the IDE but at least with ILSpy I can access...
  11. D

    Is there a plugin developer guide?

    I've tried everything I could think of to get code browsing to work (on both VS2019 and latest VSCode) and no dice. This is of course on top of Acid Bubble's awesome starter template (and after fixing the path to VaM in the .csproj file) Has anyone been able to get code browsing to work? Q1...
Back
Top Bottom