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  • Users: TI_vam
  • Content: Threads
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  1. TI_vam

    Scenes Stage with three hexagonal prisms standing

    TI_vam submitted a new resource: Stage with three hexagonal prisms standing - scene Read more about this resource...
  2. TI_vam

    Question Why does the cross appear when the camera is backlit by the Directional Light?

    Why does the cross appear when the camera is backlit by the Directional Light, and why does the cross disappear when the Directional Light is turned off, and why does the cross follow the Directional Light when the Directional Light is turned off, and why does the cross follow the Directional...
  3. TI_vam

    Scenes Stage_Apocalyptic_01

    TI_vam submitted a new resource: Stage_Apocalyptic_01 - scene Read more about this resource...
  4. TI_vam

    Assets + Accessories Bond Forger

    TI_vam submitted a new resource: Bond Forger - Asset Read more about this resource...
  5. TI_vam

    Assets + Accessories Particle_Sparkling_As_You_Move_01

    TI_vam submitted a new resource: Particle_Sparkling_As_You_Move_01 - asset Read more about this resource...
  6. TI_vam

    Scenes MMD_Stage_Stadium_02

    TI_vam submitted a new resource: MMD_Stage_Stadium_02 - scene Read more about this resource...
  7. TI_vam

    Scenes MMD_Stage_Stadium_01

    TI_vam submitted a new resource: MMD_Stage_Stadium_01 - scene Read more about this resource...
  8. TI_vam

    Assets + Accessories Refracted Laser Beam

    TI_vam submitted a new resource: Refracted Laser Beam - Asset Read more about this resource...
  9. TI_vam

    Scenes Crystal Forest Stage 01

    TI_vam submitted a new resource: Crystal Forest Stage 01 - Scene Read more about this resource...
  10. TI_vam

    Solved How do I make a high poly necklace?

    Above is CUA, below is Cloth. They are made from the same Obj file. Why does the necklace imported by Duf bulge out? Do I need a repository for this?
  11. TI_vam

    Assets + Accessories Butterflies 1

    TI_vam submitted a new resource: Butterflies 1 - asset Read more about this resource...
  12. TI_vam

    Assets + Accessories Water Fountain 01

    takashi ishikawa submitted a new resource: Water Fountain 01 - Asset Read more about this resource...
  13. TI_vam

    Assets + Accessories Ice Crystal 01

    takashi ishikawa submitted a new resource: Ice Crystal 01 - asset Read more about this resource...
  14. TI_vam

    Question I want to use Blendshape in SkinnedMeshRenderer below the hierarchy.

    https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494/ I was able to control the BlendShape in the scene using this plugin, but found that it could only be found directly under the Prefab. When I moved the SkinnedMeshRenderer I wanted to control to directly below the...
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