• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Search results for query: *

  • Users: Dubidubi
  • Content: Threads
  • Order by date
  1. Dubidubi

    Loading a duf containing multiple objects

    So here is the thing. I have a cloth that has different part. One is leather and the other one is metal. If I export the object as is, Daz3D can only apply one shader to everything. So I have to make multiple obj export, one per type of shader, That way I can import them all into Daz3D and set...
  2. Dubidubi

    Solved Session plugins not behaving the same

    Since I updated to 1.20, I loose all my session plugins when I load a new scene. That's quite annoying to reload all of them all the time.
  3. Dubidubi

    Low poly mesh and quad subdivision

    Hi, From what I understand from YameteOuji guide on making cloth, VaM works best with quads. I imported a highpoly Daz3D model to VaM with a good topology and it worked pefectly. I then tried to reduce the polygon numbers using ProOptimizer in 3dsmax and sure enough, the mesh looks good in 3ds...
Back
Top Bottom