Hi
When you push an update, the text on the update form is meant for a summary of what changed and not to be a copy of the main resource description. Can be as simple as a paragraph or go in more detailed, is at your discretion.
Names are used to identify atoms when making a trigger. You can't have a working trigger to something that doesn't exist, so create it before you import the animation.
In all fairness, the manual has been underwhelming and confusing, and guides really only gathered momentum from a few years ago, especially for newcomers.
Even today the person atom UI wiki section needs an overview page and I'm doing one now.
The person atom UI is grouped into colored sections associated with person atom presets, materials, physics, plugins, and more.
The magenta section tabs show you options for:
Selecting and editing clothes/hair/morphs
Loading and saving presets for clothes/hair/morphs
The pink...
I see you found it, but here's the extended reasoning for Appearace Presets over the legacy look presets:
The reason is the atom name is stored on a look preset, but not in an Appearance preset. Changing an atom's name can result in broken triggers, especially during scene load, and that's...
I think a subscene is not needed and complicates things for this case.
The first thing you should do when experimenting copying animations of one person to another in the same scene is to disable collision on one of them. This will avoid explosions and you can continue to experiment until you...
/Saves/Appearance"? Those are look presets, a legacy type of preset that should not be used at all. Appearance presets do everything look presets do without the issue about atom name change breaking triggers in a scene.
Please don't promote the use of legacy presets and update the plugin to use...
Bad UV on the skirt. You can't fix the skin unfortunately, but you can either disable postmagic when using that skirt or try another similar plugin.
If you need more information on this, just do a search on the forum and you'll find similar posts.
So far I have not seen any missing hair from some that I memory suspect to occur sometimes with capsules. So much cleaner now without all those million capsules around. Thank you for making this.
Cool. It is quite annoying to be in a VAM action and suddenly there goes a bunch of hair for whatever reason.
If it also happens with your plugin I'll let you know the hair involved and perhaps you may be able to figure out why. If I don't say anything then all worked out.
Thanks for making this.
Having used a table of capsules as makeshift, this looks very interesting.
I've had issues with some hairs disappearing when using a bed of capsules. Did you experience anything like it with this one, or did you try several hairs?
I don't know the technical parts, but from what I've seen over the years when talking about this, I believe that VAM is converting and writing the textures into a GPU suitable format and placing them on RAM. If cached from an earlier conversion, then it just loads them into RAM.
Taking this as...
Where's your VAM folder located (disk path)?
VAM needs full write permissions on the folder
When did it start to show problems?
If it was recent then might be just be:
a corrupted VAR
a VAR that has chinese names inside, you don't have a language pack to read them properly, and breaks the...