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  1. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    It’s very simple to use: just select the control you want to move, switch to the Rotation or Position page, adjust the offset and the time range it applies to (a preview sphere shows up), then click Bake. As for the order of operations, sorry, there’s no such thing. You can bake whenever you...
  2. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    我会调查一下
  3. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    If you’re new to Timeline, the baking system might sound a little daunting.😊 It was designed to make animation production faster. “Baking” here basically means mass-producing keyframes. A simple example: say you spend half an hour animating the right hand. Now you need the left hand. Even...
  4. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry: Fixed several bugs, improved various features, and added new ones. I also gave the documentation a p Read the rest of this update entry...
  5. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop - Fixed several bugs, improved various features, and added new ones. I also gave the documentation a p

    Fixed a bug that caused long freezes when loading large morph and controller presets. Thanks to Mr. Ripley for reporting the issue and providing the solution. Fixed a bug in the editor where, after deselecting a keyframe, copy, cut and similar operations still used that object as the target...
  6. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Ah, I’ll fix this bug next time. Thanks for providing the solution..;)
  7. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    When you mention the rotation, do you mean that you loaded a single keyframe and it’s off from its original orientation? Or do you mean that you loaded an animation and the motion played out differently from when it was saved? If it’s the latter, I think your issue is that you’re thinking of...
  8. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    About the weird rotation you mentioned: one possible cause, I’d guess, is that within the time range you’re loading into, the control you set as the anchor already has other keyframes on it, so it automatically stacks the two motions together. This isn’t a problem, it’s simply how the feature is...
  9. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    I don’t quite understand. Are you describing a feature request? But using the character’s main control as an anchor has always been allowed, and it can be done right now. As long as you add that controller to the timeline and select it, it will show up in the list of anchors.
  10. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Haha, I thought I had an original idea, but it turns out someone already beat me to it. 🤯
  11. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    I tried what you described but wasn’t able to reproduce it. If you could tell me more details so I can reproduce it, that would really help.
  12. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry: Fixed several bugs, improved various features, and added new ones. I also gave the documentation a p Read the rest of this update entry...
  13. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop - Fixed several bugs, improved various features, and added new ones. I also gave the documentation a p

    Reworked the Float Curve Editor. It now expands into multiple curve charts based on the number of selected float controls. To make it more practical, I also added two new behaviors: depending on where the mouse is placed along the chart’s time axis, the value change is applied to the scene...
  14. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    LightningBunny updated Timeline: LightningBunnyWorkshop with a new update entry: Fixed errors and optimized the workflow of the baking system Read the rest of this update entry...
  15. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop - Fixed errors and optimized the workflow of the baking system

    1. Fixed a bug in Parent-Child baking that occurred when Delay and Overlay Mode were enabled at the same time. 2. Improved the easing curve UI. 3. Replaced the parent object used by Attach Baking: previously you selected a vertex, now you select a rigidbody from the skeleton — it works better...
  16. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    That’s totally fine — send it over and let me take a look. If it works, I can ship it together in an update, so next time you publish a scene you can just post it straight away. Honestly, I’ve often wished I had something like this when building my own scenes.
  17. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Honestly, I’d already thought about this problem a long time ago. Attach Baking was built around exactly this — and it failed. I remember now — I tried baking by borrowing the approach from the Attach To Vertex plugin, but I ran into one fundamental problem: once the baked result is recorded as...
  18. LightningBunny

    Plugins + Scripts Timeline: LightningBunnyWorkshop

    Thanks for the sponsorship. I'm gonna go buy coffee and then pretend it's what makes me write good stuff.🤩
  19. LightningBunny

    VaM 1.x If I wanted to put together a guide on hub, is there any way to break it up across a bunch of separate pages?

    That’s my oversight. I often forget to include the documentation file in the latest version’s download. The latest version I just released is now available to download.
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