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  1. Skynet

    Plugins + Scripts Bone Control

    Skynet updated Bone Control with a new update entry: update v6 Read the rest of this update entry...
  2. Skynet

    Plugins + Scripts Bone Control - update v6

    ** backwards compatible with previous versions ** -- Bug fix: - Fixed low fps when starts scene to load.
  3. Skynet

    Plugins + Scripts Morph Sculpt

    use "Save As Delta Morphs" is checked before exporting your morph, it should save the morph only as the edits you made excluding the applied morphs from morphs tab. please read the plugin info sub tabs again for more clarity
  4. Skynet

    Plugins + Scripts Bone Control

    Skynet updated Bone Control with a new update entry: update v6 Read the rest of this update entry...
  5. Skynet

    Plugins + Scripts Bone Control - update v6

    ** backwards compatible with previous versions ** -- New Features & Improvements: - Improved performance in atom added & removed events if multiple plugin instances were active in scene. Thanks @PetaZwega for the heads up! - Removed Position offset multiplier, now each position offset slider...
  6. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    I think we're misunderstanding each other here lol, i was talking about Misiv's VRRenderer. My plugin postfx should only be loaded once, as session plugin or scene plugin.
  7. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    you mustn't place it in an empty atom at all, you should place it in the plugins tab of the WindowCamera Atom itself: 1. 2. 3.
  8. Skynet

    Plugins + Scripts Morph Sculpt

    i just re-tested and it works as intended, you probably forgot to reload morphs & toggle off modifications in the plugin before testing it out
  9. Skynet

    Plugins + Scripts Morph Sculpt

    Skynet updated Morph Sculpt with a new update entry: update v3 Read the rest of this update entry...
  10. Skynet

    Plugins + Scripts Morph Sculpt - update v3

    -- New Features & Improvements: - Added new rig mode, Edit character bone offsets, with mirror support, orthographic view for accurate bone alignment, snap camera view (up, bottom, left... etc) - Adjust Rigging to shape feature that works better than original DAZ implementation, allows for auto...
  11. Skynet

    Plugins + Scripts Bone Control

    sure thing 👍🏼
  12. Skynet

    Plugins + Scripts Bone Control

    hmm i never came across this problem myself, can you share the scene where this occurs?
  13. Skynet

    Plugins + Scripts Orifice Dynamics

    that isn't supported currently, i'll look into it see if it's possible to implement next update
  14. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    yeah resolution multiplier wont be a huge factor since it fallbacks to off if you use 8K anyways, as for VRRender i think you must add it to the camera atom you want to record on, not just on any atom in scene.
  15. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading

    Skynet updated SkinSSS - Subsurface Scattering & Custom Skin Shading with a new update entry: update v20 Read the rest of this update entry...
  16. Skynet

    Paid Plugins + Scripts SkinSSS - Subsurface Scattering & Custom Skin Shading - update v20

    -- Improvements & Fixes: - Improved Eye limbus overlay quality & adjusted defaults. - Fixed Iris custom shader specular color curve to resemble original vam shader. - Fixed a bug with NavigatorTabs where UI popup menus that were left open didn't close after switching tabs. - Fixed Cornea...
  17. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    glad you like it, if you want to use Supershot for high res screenshots, in supershot settings you must disable MSAA Override and also disable resolution multiplier as that will increase VRAM usage exponentially. postfx internally has dozens of render textures and if you set Super to 8K with 8x...
  18. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    Skynet updated PostFx Pro - Post Processing for Desktop & VR (Beta) with a new update entry: update v14 Read the rest of this update entry...
  19. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta) - update v14

    -- New Features & Improvements: - Added Experimental Temporal Anti Aliasing, rivals MSAA 8x in quality while only having a fraction of MSAA's performance cost. - Added SexyFluids Plugin Compatibility. -- Preview:
  20. Skynet

    Paid Plugins + Scripts PostFx Pro - Post Processing for Desktop & VR (Beta)

    Skynet updated PostFx Pro - Post Processing for Desktop & VR (Beta) with a new update entry: update v13 Read the rest of this update entry...
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