• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. hazmhox

    Plugins + Scripts VAMMoan 2 (teaser)

    Read this tutorial: https://hub.virtamate.com/resources/a-guide-to-updating-vars-and-plugins.27059/ Which gives a couple of hints on why assetbundles could fail. One being having the same var of two different versions. Look at the Fix the dreaded invalid assetbundle error section. When an...
  2. hazmhox

    Plugins + Scripts VAMLive

    Thank you! In the screen plugin you got everything to adjust scale and ratio : )
  3. hazmhox

    VaM 1.x Exiting VaM causes UnityCrashHandler64 dialogue

    Users are just gonna do what I did, just one by one. Someone is gonna tell you "that was my GPU driver", and another "I did not had enough SSD space"... since these problems are tied to the "user" (or if you prefer, the PC/rig/OS), you have pretty much a wide array of things to check with the...
  4. hazmhox

    VaM 1.x Exiting VaM causes UnityCrashHandler64 dialogue

    There is no possible answer to give you for the "why". If it was not crashing, then does now, you gotta think about every changes you made over these last weeks/months and pinpoint what could cause the issue. It includes everything, like the usual computer problem/issue: Windows updates Drivers...
  5. hazmhox

    VaM 1.x Dear VaM team, please pause V2 work for a day or two and fix the loading speed issues in V1

    In before "It's is possible sir, if you don't load anything". You are litterally proving my point... which btw I stated in my post : "Unless you're, yourself, controlling your VAM install size" With a normal installation (not tweaked/modified), you cannot reach the same speed as a clean install...
  6. hazmhox

    VaM 1.x How to create NPCs for the background?

    Not really, at least that I know of. These are simple characters with an animation controller. The Crowd Generator is a bit more complex as I have a complex animation setup that is compatible for every single model used in the generation process. You can just search for a tutorial explaining...
  7. hazmhox

    VaM 1.x any way to see what takes fps in a scene?

    45fps in VR? Dang that's low :p But "ok tier" if you have lower specs. As @chakchak said, yes, pretty much anything. I wouldn't worry much about collisions or particles, generally you gotta have a really shitty asset or very badly made particles to suffer from it. Shadow casters on the other...
  8. hazmhox

    VaM 1.x any way to see what takes fps in a scene?

    Yes, characters are very expensive. For frametime/fps tracking, you need to do like any gamedev would do, disable things one by one, or tweak the settings one by one to see what makes a difference. Biggest offenders in VAM: - Soft Body physics - Hairs - Clothes Without excluding some that...
  9. hazmhox

    VaM 1.x How to create NPCs for the background?

    VAM exports a simple model. The rest needs to be done manually. The NPCs you're showing in your first post are not VAM, they are mixamo characters (or similar) imported into Unity/VAM.
  10. hazmhox

    VaM 1.x How to prevent the scene from automatically changing the cloth present

    It's not that it's simple or not, it's that clothing presets and well, pretty much any sort of preset is scripted through the scene and can be at several different spot with triggers. Maybe you should use the preset lock system on the character, but you will need to do it each time manually.
  11. hazmhox

    VaM 1.x too many buttons?

    No problem! Thank you!
  12. hazmhox

    VaM 1.x too many buttons?

    Yes. Each atom has an overhead. I measured immediate effect on the scene performances above 40 UI elements. And even simpler: a single atom has overhead. Multiplying atoms has a cost and you need to make choices if you don't want to strain the scene. And beyond that, managing a UI with 100's of...
  13. hazmhox

    VaM 1.x FluxPose

    Interesting. SteamVR compatible. We need probably a couple of tests before throwing 700 bucks in that tho :p
  14. hazmhox

    VaM 1.x Animating tattoos

    Haha : D
  15. hazmhox

    VaM 1.x Animating tattoos

    I honestly wouldn't settle for a projection for a tattoo :p But that's my own subjective approach on tattoo quality haha.
  16. hazmhox

    VaM 1.x Animating tattoos

    Flipbooks don't need layers, just a proper shader. That might be where you'd get stuck :p Sadly gif are not handle by Unity :/ You always have to fall back down to spritesheets (ie, flipbooks).
  17. hazmhox

    Plugins + Scripts CustomTabUI

    Man! wonderful update, you made my day <3
  18. hazmhox

    VaM 1.x Animating tattoos

    If we'd have proper (easy) custom shaders, hooking a render texture would work. I'll do that in VAM 2 :p Some flipbooks on textures could also work (with a quite small and low framerate anim)
  19. hazmhox

    Plugins + Scripts CustomTabUI

    Haha man! Don't overdo it, when I'm suggesting/discussing something, this is not something that needs to be done right now... we can exchange and improve/brainstorm around it ^^ You beast. thank you very much <3
  20. hazmhox

    Plugins + Scripts CustomTabUI

    ...but I find it a bit convoluted (if not overconvoluted). If you prefer, for instance this is an excerpt of a basic tab setup I'm working on : // ******* CREATING MAIN UI ********************************* String[] tabsNames = {"Info / Help", "Speech Bubble"}; int[] tabsWidth = {180, 220}...
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