• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. hazmhox

    VaM 1.x any way to see what takes fps in a scene?

    Yes, characters are very expensive. For frametime/fps tracking, you need to do like any gamedev would do, disable things one by one, or tweak the settings one by one to see what makes a difference. Biggest offenders in VAM: - Soft Body physics - Hairs - Clothes Without excluding some that...
  2. hazmhox

    VaM 1.x How to create NPCs for the background?

    VAM exports a simple model. The rest needs to be done manually. The NPCs you're showing in your first post are not VAM, they are mixamo characters (or similar) imported into Unity/VAM.
  3. hazmhox

    VaM 1.x How to prevent the scene from automatically changing the cloth present

    It's not that it's simple or not, it's that clothing presets and well, pretty much any sort of preset is scripted through the scene and can be at several different spot with triggers. Maybe you should use the preset lock system on the character, but you will need to do it each time manually.
  4. hazmhox

    VaM 1.x too many buttons?

    No problem! Thank you!
  5. hazmhox

    VaM 1.x too many buttons?

    Yes. Each atom has an overhead. I measured immediate effect on the scene performances above 40 UI elements. And even simpler: a single atom has overhead. Multiplying atoms has a cost and you need to make choices if you don't want to strain the scene. And beyond that, managing a UI with 100's of...
  6. hazmhox

    VaM 1.x FluxPose

    Interesting. SteamVR compatible. We need probably a couple of tests before throwing 700 bucks in that tho :p
  7. hazmhox

    VaM 1.x Animating tattoos

    Haha : D
  8. hazmhox

    VaM 1.x Animating tattoos

    I honestly wouldn't settle for a projection for a tattoo :p But that's my own subjective approach on tattoo quality haha.
  9. hazmhox

    VaM 1.x Animating tattoos

    Flipbooks don't need layers, just a proper shader. That might be where you'd get stuck :p Sadly gif are not handle by Unity :/ You always have to fall back down to spritesheets (ie, flipbooks).
  10. hazmhox

    Plugins + Scripts CustomTabUI

    Man! wonderful update, you made my day <3
  11. hazmhox

    VaM 1.x Animating tattoos

    If we'd have proper (easy) custom shaders, hooking a render texture would work. I'll do that in VAM 2 :p Some flipbooks on textures could also work (with a quite small and low framerate anim)
  12. hazmhox

    Plugins + Scripts CustomTabUI

    Haha man! Don't overdo it, when I'm suggesting/discussing something, this is not something that needs to be done right now... we can exchange and improve/brainstorm around it ^^ You beast. thank you very much <3
  13. hazmhox

    Plugins + Scripts CustomTabUI

    ...but I find it a bit convoluted (if not overconvoluted). If you prefer, for instance this is an excerpt of a basic tab setup I'm working on : // ******* CREATING MAIN UI ********************************* String[] tabsNames = {"Info / Help", "Speech Bubble"}; int[] tabsWidth = {180, 220}...
  14. hazmhox

    Plugins + Scripts CustomTabUI

    Hey man! For the record if you missed it, there's a slight visual glitch on the Demo 7, there are some semi transparent corners showing up on the UI ( not important, just wanted you to know ^^ )
  15. hazmhox

    VaM 1.x Animating tattoos

    If you're hoping to translate them on only two axis, good luck with that :p Because the UVs are not a single island, and not oriented in the same way, so you'd likely end up with the tattoo getting cut or moving in unexpected ways. You could eventually do a up/down motion easily on the...
  16. hazmhox

    VaM 1.x Smooth/blend image panel edges?

    I'll check if there's anything doable, that might be a good tool for VAMStory (by trying to override the main material)... but I'm not sure if it's doable. At best, if this is something I succeed, I'll @ you in one of the updates.
  17. hazmhox

    VaM 1.x Smooth/blend image panel edges?

    Nope, the best approach is to use like a frame/object to blend it in. Or do a plugin that plays videos with a shape/material that can be tweaked around the video ^^
  18. hazmhox

    VaM 1.x Image quality and screenshots

    Yup! Lighting works very very well on some skins without tweaking much, less on others. Sometimes, if you wanna get some very specific lighting vibes/styles, you can/should adjust the character's material, from diffuse color, to any other parameter ^^
  19. hazmhox

    VaM 1.x Applying transparent material via script

    private void debugPosition(Vector3 pos) { if (DebugCube != null) DestroyImmediate(DebugCube); DebugCube = GameObject.CreatePrimitive(PrimitiveType.Cube); DebugCube.name = "hzmBoundsCube"; DebugCube.transform.position = pos...
  20. hazmhox

    VaM 1.x Image quality and screenshots

    A good IQ only needs a pure three light setup. But the setup itself needs to be done well. Lights are one thing, but material adjustments on the character are also a massive difference. LUT and post magic is pointless up until you have a proper light. You can put as much post process you want...
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