• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  1. bill_prime

    Plugins + Scripts SIMTexturePainter

    @Mxx first thanks for making my favorite plugin of the year! Few things I noticed: When you load a clothing item and create a new texture, it paints everything at Red 255 You need to click on "paint all red 253" otherwise you will be in trouble. I have to go back and color shift some...
  2. bill_prime

    Plugins + Scripts Clothing Hide Skin

    Should be fixed in version 3.
  3. bill_prime

    Plugins + Scripts Clothing Hide Skin

    bill_prime updated Clothing Hide Skin with a new update entry: Fix for loading saved scenes. Read the rest of this update entry...
  4. bill_prime

    Plugins + Scripts Clothing Hide Skin - Fix for loading saved scenes.

    Was not loading because Skin was not loaded yet. Added logic to wait for Skin to load.
  5. bill_prime

    Plugins + Scripts Clothing Hide Skin

    Damn, must be something with the loading order. Sorry for the late response, have not had time lately. I will take a look sometime.
  6. bill_prime

    Clothing Jewelry Collection

    CUA Edtor works great for managing all things CUA, I think you can turn off individual colliders etc. If skin vertex link / CUA Clothing had this function it would be amazing as well. https://hub.virtamate.com/resources/cua_editor.44245/
  7. bill_prime

    Clothing Jewelry Collection

    Yes, that can happen. I think you can turn off collision in the SkinVertexLink plugin? Might help? Really depends on how the physics in the source CUAs have been configured.
  8. bill_prime

    Plugins + Scripts Stopper's Shoe Helper Alt

    The only way to really manage multiple animations with heels vs flat feet, is to set the pose of the feet to flat for all animations. This way you can use ShowHelper with all Heels. You will need special handling for Harli heels if you ever want to use them again though. You can offset the...
  9. bill_prime

    Clothing Jewelry Collection

    I think this resource is referencing specifically version 2 of qdaro.Piercings, so if you have that installed it should work.
  10. bill_prime

    Plugins + Scripts Footsteps Extended

    Very cool, do you think this is possible to work with custom heels + Stopper/Skynet's ShoeHelper?
  11. bill_prime

    Plugins + Scripts Clothing Hide Skin

    bill_prime updated Clothing Hide Skin with a new update entry: Minor fix for torso mask Read the rest of this update entry...
  12. bill_prime

    Plugins + Scripts Clothing Hide Skin - Minor fix for torso mask

    Torso mask was including shoulders / upper arms where that should only be part of the Limbs mask. Thanks to @xvcentox for reporting the issue.
  13. bill_prime

    Plugins + Scripts Clothing Editor

    Thank you for the breakdown! I understand, and have been trying to wrap the base clothing item to the posed skin. For complex items, I would find it difficult the select all of the skin triangles to wrap to. The advantage of VAM wrapper it does a "decent" job of wrapping to close verts without...
  14. bill_prime

    VaM 1.x Plugin Creation -> How to display image (thumbnail) in plugin ui?

    That sounds incredibly easier than coding blindly and reloading in VAM to see if it worked lol.
  15. bill_prime

    Plugins + Scripts Clothing Editor

    What is the right process though? I don't understand what the posing and rewrap is trying to do. Fix deformation?
  16. bill_prime

    Plugins + Scripts Clothing Editor

    Well, I suppose that doesn't make sense either, this is after rewrap.
  17. bill_prime

    Plugins + Scripts Clothing Editor

    I just mean the Rotation Transforms, like for the Left Shoulder (Twist, Front-Back, Bend). I guess that translates to X/Y/Z in your plugin. Basically what I did is use a pose converter to apply the g9 base A-pose to the g2 in Daz. This translates to: 45.0 Bend Shoulders 13.0 Bend ForeArm 11.0...
  18. bill_prime

    Plugins + Scripts Clothing Editor

    What is the intended use of the pose feature? For example, I tried copying over some gen9 wrist cuffs. I have the g2 model posed exactly in daz matching g9 A-Pose I set the same x/y/z rotations (matching bend/twist in DAZ) in this plugin but the import doesn't line up exactly. I also try to wrap...
  19. bill_prime

    Plugins + Scripts Clothing Hide Skin

    bill_prime submitted a new resource: Clothing Hide Skin - Hide parts of the skin mesh, compatible with Stopper's ClothingPluginManager Read more about this resource...
  20. Clothing Hide Skin

    Plugins + Scripts Clothing Hide Skin 3
    Hub-Hosted VAR CC BY-NC

    Purpose Use this plugin to hide parts of the Skin mesh. Can be added as a person plugin and also directly as a clothing plugin using Stopper's ClothingPluginManager Choose grayscale mask textures to hide parts of the Skin mesh. This is great for dealing with importing Boots that do not fit/wrap...
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