• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

Search results for query: *

  1. regguise

    Plugins + Scripts Clothing Editor

    I see the issue. The plugin doesn't handle clothing items created with "Disable Anatomy" checked. I'll see if I can add support in next update. For now just create clothing items with "Disable Anatomy" *unchecked*
  2. regguise

    Plugins + Scripts Clothing Editor

    I see you loaded on with the default look. The plugin is not designed to be used on built-in VaM clothes as they don't have accessible paths, and you cannot modify them. Remove them and load the custom chothing you want to work on. Then reload the plugin
  3. regguise

    Plugins + Scripts Clothing Editor

    It already can. Just set the wrapping offset to 1 or above before you wrap. No need to use other plugin. To better understand how offset works. checkout @mopedlampe's guide here: https://hub.virtamate.com/resources/video-guide-for-advanced-clothing-imports-without-deformation.12708/
  4. regguise

    Plugins + Scripts ReCloth

    With latest ReCloth's posing feature, heels can be ported with much better result. I'll put out a detailed guide soon specifically for this.
  5. regguise

    Plugins + Scripts ReCloth

    regguise updated ReCloth with a new update entry: 1.2.0 Update Read the rest of this update entry...
  6. regguise

    Plugins + Scripts ReCloth - 1.2.0 Update

    Updates Pushout updates Pushout now has two separate sliders: Global and Additional Global push out is applied to entire clothing mesh. Works similar to VaM's surface offset. Additional pushout is applied only when mesh is below skin surface. This was the same push out from previous...
  7. regguise

    Plugins + Scripts Clothing Editor

    Are you perhaps using Alt Futa? I did not add support for it so it probably won't work as intended. It should work fine with native male skins.
  8. regguise

    Plugins + Scripts Clothing Editor

    regguise updated Clothing Editor with a new update entry: Fix and Update Read the rest of this update entry...
  9. regguise

    Plugins + Scripts Clothing Editor - Fix and Update

    Added pose preset save/load. Now normal recalc will trigger before every wrap call targeted to morphed/drawn/base with pose skin. (base skin with bind pose won't trigger recalc). previously it was not triggering for bind pose morph/drawn.
  10. regguise

    Plugins + Scripts Clothing Editor

    No problem. Also try the latest update if you haven't already. I fixed a bug that can cause micro deforms
  11. regguise

    Plugins + Scripts Clothing Editor

    So historically, to port a clothing that is originally fitted to a different pose other than T pose, there are usually 2 routes: A: edit the cloth base mesh to fit the g2 T-Pose, then import. B: pose g2 mesh to fit the clothes, then import that g2 pose as a morph. Then import the clothing, wrap...
  12. regguise

    Plugins + Scripts Clothing Editor

    regguise updated Clothing Editor with a new update entry: Another fix Read the rest of this update entry...
  13. regguise

    Plugins + Scripts Clothing Editor - Another fix

    Fixed an issue where normals are not recalculated after posing.
  14. regguise

    Plugins + Scripts Clothing Editor

    Do you see the base cloth fit the posed person skin? Also make sure you select the right wrap target.
  15. regguise

    Plugins + Scripts Clothing Editor

    Hi, if you are applying same rotation to g2 in daz, it should match what you get with same rotation values in the plugin. But to g9 it probably won't match as it is basically a different rig. So the flow would be: fit your clothing to g2 in whatever pose, import clothing to vam. then load the...
  16. regguise

    Plugins + Scripts Clothing Editor

    Hi, you need to click "Start manual Selection" button to enter selection mode, then, press ctrl to select, shift to deselect.
  17. regguise

    Plugins + Scripts Clothing Editor

    regguise updated Clothing Editor with a new update entry: Another fix Read the rest of this update entry...
  18. regguise

    Plugins + Scripts Clothing Editor - Another fix

    Fixed an issue where 'morphed'/'base' skin manual selection not using posed mesh for detection.
  19. regguise

    Plugins + Scripts Clothing Editor

    regguise updated Clothing Editor with a new update entry: pose tab bug fix Read the rest of this update entry...
  20. regguise

    Plugins + Scripts Clothing Editor - pose tab bug fix

    Pose bug fix Fixed bulge factor calculation that was causing some parts of the body bulge more than it should. Fixed bone hier calculation that sometimes does not properly propagate rotations to child bones.
Back
Top Bottom