• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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    Question Can't edit mocap. No move gizmo.

    Just posting here for posterity. This was confusing to me, took a while to figure out. You have to toggle targets ( press T), then select "Start offset mode" in the Timeline bulk edit screen, then click on the target you want to move, move it, then hit "Apply offset" for it to take.
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    Guides This guide explains how to debug plugins for VaM with breakpoints, step-by-step execution and variab

    I found the correct mono.dll here https://github.com/wh0am15533/Patched-Unity-Mono/blob/main/CustomBuilds/Unity-debugging-2018.x/unity-2018.1.9.rar
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    Wrap Clothing to Custom Shape - Or Corrective Clothing Morphs

    I figured a process that works for making custom fit clothes for your character. Export the character as a DAZ morph. Then deform the clothes to your character in DAZ using morphs or dforce. Then export the deformed clothing item with the character hidden as an OBJ with DAZ as the scale...
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