• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.

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  • Users: Case
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  1. Case

    Plugins + Scripts Smart Wardrobe

    I'm sorry - and please don't understand it as criticism, more like a feature request? The problem is that I don't know whether what I'm asking it's even possible - I know that some people have tried, but I'm not sure if I understand VaM's mechanics well enough. So the goal is "simply" to be...
  2. Case

    Paid Scenes Prey - Succubus POV Experience

    Great scene! Small hickup: In the personpicker plugin, the "lock clothes" option was set, leading to weird behavior when I replaced appearances. The cowgirl ride in part 1 is great - would be even greater if the selection dialog at the end of part 2 would have an option to jump back to it, too...
  3. Case

    Plugins + Scripts Morph_Manager

    I've slapped together a .var edited according to method 1) and gave it a quick whirl in VaM: So far, it seems to work. Doesn't mean that every specific interaction with those UI/UX plugins from 14mhz and qdaro works as you intended to, but I don't quite see why it shouldn't (after all, the only...
  4. Case

    Plugins + Scripts Morph_Manager

    The problem is a known error of VaM's packagemanager that occurs when you reference files from other packages in your plugin's .cslist file (as you do). VaM can process such reference since v1.20, but that abomination of packagemanager adds the local path of your .cslist file to the reference of...
  5. Case

    Plugins + Scripts Morph_Manager

    Great idea! Sadly, this version has a packaging booboo:
  6. Case

    Plugins + Scripts VaM Backstage - your library manager

    This looks great! But it doesn't work with softlinks?
  7. Case

    Plugins + Scripts Smart Wardrobe

    Great idea! However ... maybe I'm missing something, but ... why limit this to this one specific usecase of undressing? You've mentioned what a pain fixed-path clothing triggers are. Then you build something that can both automatically recognize what category a clothing item belongs to AND...
  8. Case

    Plugins + Scripts SoundRouterFromAB

    Already done :cool: And I quite like the image - anyhow, the important thing is that it is visually distinctive. Our brains can process images much (much!!!) faster than text. Thumbnails make searching a lot more convenient.
  9. Case

    Plugins + Scripts SoundRouterFromAB

    Ummmh ... I haven't used the free version of BrowserAssist in ages, so take with truckloads of salt, but I'd be surprised if custom thumbnails were a paid-version-only feature (Mostly because JayJayWon hasn't worked on that one in ages) What I do to bind a thumbnail to a plugin in BA: * Go to...
  10. Case

    Plugins + Scripts SoundRouterFromAB

    Now, if certain creators started using this (with suitable triggers), their scenes might actually become playable ... Just PLEASE: Make a proper thumbnail. Those "GUI-thumbnails" are indistinguishable from each other in BrowserAssist ...
  11. Case

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    Would it be possible to have a custom definition list for static morphs that is loaded with the appropriate "realistic..." preset? I like the plugin, and it's become something like the de facto standard, but I'm a wee bit tired of having to fight it. I want my custom peen morphs and static morph...
  12. Case

    Scenes Tripple Barrel BJ

    @Altt SlimerJSpud is right - this isn't finished. You've removed the packages from your installation, so VaM lists them as MISSING; and hence, VaM can't correctly compute sub dependencies, which makes the total dependency count appear lower. But you've left the references in your scene file -...
  13. Case

    Scenes Tripple Barrel BJ

    Remember: Simply deleting those packages isn't enough - you have to look which resources from those packages your scene uses, then find a replacement, build it into your scene, and repackage. For example that RunRudolf package with the many dependencies: Your scene uses one resource from that...
  14. Case

    Scenes Tripple Barrel BJ

    Absolutely. I've a lot of practice, but I wouldn't recommend it for people who've never edited JSON files before. Using the editors (Notepad++/VSCode) and search tools (DnGrep) I mentioned for searching, however, is not risky at all, and it could help @Altt to quickly locate the resources...
  15. Case

    Scenes Tripple Barrel BJ

    Ok, better. Still room for improvement. A) Ok, look at this dependency: "Alt.tripple_barrel_blowjob.latest" Look familiar? Right! It's the first version of your package! Below is an excerpt from the meta.json of your package - go ahead, click "Expand". It's bloody humongous, isn't it...
  16. Case

    Scenes Tripple Barrel BJ

    Maybe try dnGrep https://dngrep.github.io/ - with that, you can search your whole installation for every reference to a particular morph. And get a good editor: Notepad++ or VSCode are good. In DnGrep, go to Settings > Options > Custom Editor > enter Path to your Editor. Now you can double-click...
  17. Case

    Scenes Tripple Barrel BJ

    Depends on how much stuff you load into the scene - but there are plenty of creators with very complicated scenes, elaborate clothing, several CUAs etcetc that make do with 30-45 deps. 60 at most. Look at the Dependencies tab of your scene here on the Hub: Scroll way down until you see "sub...
  18. Case

    Scenes Tripple Barrel BJ

    Yeah, you have TWO old wolverine packages on your installation: You see how badly those are packaged? Not only is "Nipple Length" a duplicate of a built in morph, it's referenced TWICE, to two different packages. Move both packages (Wolverine333.MIA .... and Wolverine333.maria ...) from your...
  19. Case

    Scenes Tripple Barrel BJ

    Please do that - I came here to say the same thing as @SlimerJSpud: This looks very interesting, and I'd be happy to give it a positive review, but ~180 dependencies ... that's the bad old days of "cascading dependencies", when people got together to build the guide Spud already showed you. The...
  20. Case

    Plugins + Scripts Orifice Dynamics

    @Skynet Awesome work! Especially the "guiding curves" - I've thought about something like that a while ago, but never had the coding skills for it. One thing I never worked out was how to extrapolate the curve outside the body - how do you solve that? I'd guess that inside the body, one could...
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