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    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

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  • Users: Case
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  1. Case

    Scenes Tripple Barrel BJ

    @Altt SlimerJSpud is right - this isn't finished. You've removed the packages from your installation, so VaM lists them as MISSING; and hence, VaM can't correctly compute sub dependencies, which makes the total dependency count appear lower. But you've left the references in your scene file -...
  2. Case

    Scenes Tripple Barrel BJ

    Remember: Simply deleting those packages isn't enough - you have to look which resources from those packages your scene uses, then find a replacement, build it into your scene, and repackage. For example that RunRudolf package with the many dependencies: Your scene uses one resource from that...
  3. Case

    Scenes Tripple Barrel BJ

    Absolutely. I've a lot of practice, but I wouldn't recommend it for people who've never edited JSON files before. Using the editors (Notepad++/VSCode) and search tools (DnGrep) I mentioned for searching, however, is not risky at all, and it could help @Altt to quickly locate the resources...
  4. Case

    Scenes Tripple Barrel BJ

    Ok, better. Still room for improvement. A) Ok, look at this dependency: "Alt.tripple_barrel_blowjob.latest" Look familiar? Right! It's the first version of your package! Below is an excerpt from the meta.json of your package - go ahead, click "Expand". It's bloody humongous, isn't it...
  5. Case

    Scenes Tripple Barrel BJ

    Maybe try dnGrep https://dngrep.github.io/ - with that, you can search your whole installation for every reference to a particular morph. And get a good editor: Notepad++ or VSCode are good. In DnGrep, go to Settings > Options > Custom Editor > enter Path to your Editor. Now you can double-click...
  6. Case

    Scenes Tripple Barrel BJ

    Depends on how much stuff you load into the scene - but there are plenty of creators with very complicated scenes, elaborate clothing, several CUAs etcetc that make do with 30-45 deps. 60 at most. Look at the Dependencies tab of your scene here on the Hub: Scroll way down until you see "sub...
  7. Case

    Scenes Tripple Barrel BJ

    Yeah, you have TWO old wolverine packages on your installation: You see how badly those are packaged? Not only is "Nipple Length" a duplicate of a built in morph, it's referenced TWICE, to two different packages. Move both packages (Wolverine333.MIA .... and Wolverine333.maria ...) from your...
  8. Case

    Scenes Tripple Barrel BJ

    Please do that - I came here to say the same thing as @SlimerJSpud: This looks very interesting, and I'd be happy to give it a positive review, but ~180 dependencies ... that's the bad old days of "cascading dependencies", when people got together to build the guide Spud already showed you. The...
  9. Case

    Plugins + Scripts Orifice Dynamics

    @Skynet Awesome work! Especially the "guiding curves" - I've thought about something like that a while ago, but never had the coding skills for it. One thing I never worked out was how to extrapolate the curve outside the body - how do you solve that? I'd guess that inside the body, one could...
  10. Case

    Plugins + Scripts SceneDirector

    I see. I was hoping this might be "one plugin to rule them all" - something that'd make VaM more modular, especially the "logic". If I understand correctly, one reason why VaM scenes are so frustratingly "custom-made" is the lack of variables and the "brittleness" of the trigger system wrt...
  11. Case

    Plugins + Scripts SceneDirector

    Wow! Didn't notice this one until now -> Wow! At first glance, it looks like the big Cousin of JayJayWon's VUML and the director part from hazmhox' vamstory. I hope scene creators will pick this up - and that you'll keep maintaining it. I've always felt that vamstory/vamDirector stayed way below...
  12. Case

    Plugins + Scripts CPU Performance Patch (Up to 30% faster physics, up to 60% more FPS)

    Thanks, really appreciate your stepping up!
  13. Case

    Plugins + Scripts Realistic Foreskin & Erection Simulation

    You're very welcome, and thank you for fixing this so speedily! I've rarely seen devs take maintenance this seriously - particularly impressive since this initially looked like a version compatibility issue (at least to me).
  14. Case

    Plugins + Scripts Timeline

    Much appreciated, thanks! P.S.: Is this backwards compatible with v287? And if so, could you please point that out in the changelog?
  15. Case

    Plugins + Scripts SystemAudioSourceInput

    @PluginIdea: Ummmh ... this is somewhat embarrassing, but: "This plug-in supports the direct conversion of the computer's sound card audio output to audio source input. In this way, when you use audio and video playback software externally, you can also achieve real-time audio response in VAM."...
  16. Case

    Paid Plugins + Scripts BodyNet (Pro)

    Whoops! Sorry! For some reason, I assumed you needed the session plugin. Really sloppy of me, my apologies! And that's great! Ok, those are terrible examples - and I can show you, in detail, why this is. For starters, Ispinox is pretty much the poster boy for "not using models with the same...
  17. Case

    Paid Plugins + Scripts BodyNet (Pro)

    1) Oh! Thanks for the clarification - so when I'm running a scene, reloading the person-atom version of the plugin will 'reset' the plugin to assume that the current look (look_current) is the original? That's good to know - I work iteratively on scenes I like, so very often, I've made edits I...
  18. Case

    Plugins + Scripts BodyNet - Resources

    Yeah, have to remember the looks, and then find them & look up my custom edits to find the morphs. Could take a couple days. The arms of the left look are a good example - iirc, it's possible to get the arms & shoulders almost perfect with three or so morphs. Pelvis, chest abdomen are fucked up...
  19. Case

    Plugins + Scripts BodyNet - Resources

    Yeah, I know bodynet doesn't care whether a morph is merged or not - but if it is not, I can often compensate manually for those skeleton changes that bodynet doesn't have suitable morphs for. Hmmh, yeah with xxxa's weird feet morphs it's probably due to rotations. But afaics, there's other...
  20. Case

    Plugins + Scripts BodyNet - Resources

    Oooops, yeah, hadn't thought about that. True. Yeah, my usecase goes a bit against the workflow you designed bodynet for. The usual workflow is: Just load the person-atom plugin into the scene (via the Session plugin), load appearance preset, run bodynet, play. In that workflow, you wouldn't...
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