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  • Users: Datel
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  1. Datel

    Solved Scripting: Get VAM's internal assets path

    Since there is little information on developing plugins for VAM, and I have already been recommended asset bundle viewing programs such as AssetRipper, I think this is not prohibited. I've used UABEA (Unity Asset Bundle Extractor Avalonia) to look inside asset bundles. You can google it and...
  2. Datel

    Solved Scripting: Get VAM's internal assets path

    After few days of experimenting I found a solution which works great. This NGSS shadow fix works fine and I got an idea for a new plugin, just need to combine it all together and make it convenient to use. (Also found a way to get default assets paths, so this question may be marked as closed)
  3. Datel

    Русскоязычное комьюнити

    Здравствуйте, какое тут оказывается очень небольшое русскоязычное коммьюнити 👀
  4. Datel

    Solved Scripting: Get VAM's internal assets path

    Well, as you said, unity needs some special setup, and default settings making export material with light errors. Even if material is correct, unity from different persons compiling it differently. It seems that even fewer people have dug so deep, so a lot of cua assets potentially have...
  5. Datel

    Solved Scripting: Get VAM's internal assets path

    Guess where is standard material ✨ I've just copy albedo color and set smoothness to 0.75 We are talking about vam, and it's assets, setupping unity will not help to render images in vam. That params, which I said before, did not work, or did not work properly. For example, shadow strength on...
  6. Datel

    Solved Scripting: Get VAM's internal assets path

    Well, Unity standard shaders does not use VAM's scene global illumination, skybox, and for Light objects - shadow strength and point bias. Mixing cuas with character likely look unnatural. And making custom PBR shader will not help with this VAM's lights parameters. Thanks for the answers, I...
  7. Datel

    Solved Scripting: Get VAM's internal assets path

    I need a proper methods to get different assets to use it in different future plugin ideas. For example, in my plugin "Controllers Appearance" I made a feature to draw lines from controller to it's rigid body, but it needs material. My plugin just making copy of controller's material and change...
  8. Datel

    Solved Scripting: Get VAM's internal assets path

    Shader.find function can find shaders from: Shapes tab objects, like Cube, Sphere, etc. Shader name is "Custom/Subsurface/TransparentGlossNMNoCullSeparateAlpha" FloorsAndWalls tab. Shader name is "Custom/Subsurface/GlossNMCull" But some other objects like different panels from Misc tab have...
  9. Datel

    Solved Scripting: Get VAM's internal assets path

    Well, I already searched information about it, and in documentation too, before asking here. But who knows that need to use .name for shader, not material, to get desired paths. Correct answer would be something like "Shader.name property returning path to this shader asset which can be used in...
  10. Datel

    Solved Scripting: Get VAM's internal assets path

    What do you mean by lookup? What function can return the path to the shader I found? If I need to replace CUA's shader to VAM's shader and currently scene does not have objects with desired shader, and I should to load shader using path, not stealing it from object.
  11. Datel

    Solved Scripting: Get VAM's internal assets path

    How can I get paths for internal VAM's assets to load them by scripts. For example, i check Vamifier plugin script and found string VAM_SHADER_NAME = "Custom/Subsurface/GlossNMCull"; But how the author of plugin got it? And how can I get list of assets in VAM's filesystem to use it? It is...
  12. Datel

    Plugins + Scripts Controllers Appearance

    Power Handles will change scale from time to time, but if you are using desktop, you can use my other plugin, it has a bit different realisation of gizmo handles, and improve mouse controls in many ways. https://hub.virtamate.com/resources/mouse-control-overhaul.59211/
  13. Datel

    Plugins + Scripts Post Another

    Thank you for this plugin, quite often needs to adjust post process effects, but MacGruber's PostMagic don't have common things like exposure, contrast, saturation, etc. First versions did not work with VRRenderer, so I did not use it, but for now it works fine. Can you remove hard constraints...
  14. Datel

    Plugins + Scripts Controllers Appearance

    I didn't notice any changes in the controller size after several hours of play. It's possible it's another plugin changing the controller size. Maybe you are using MacGruber's Power Handles with Gizmo Scale :unsure:
  15. Datel

    Plugins + Scripts Controllers Appearance

    Thanks for exploring this issue. I had a suspicion that this plugin might someday cause a conflict with something. Good that this subscript doing only one small optional feature and can be disabled.
  16. Datel

    Plugins + Scripts Controllers Appearance

    Thank you, glad it helped. I am not using embody and did not saw this issue. Seems this issue from other my plugin MouseControlOverhaul, which changing default mouse controls and disabling navigations :unsure: DisableNavigationLookOnGUIPress just toggling VAM's navigation variable to disable...
  17. Datel

    Plugins + Scripts Atom Controllers Colors

    Quite complex explanation :unsure: Yes, a bit strange that vam does not have an option for every controller to hide it manually. Ideally, would be nice to add a toggle to controller's menu, like a default main controller has. But for now not sure how better to add it. Some offtop: I see you...
  18. Datel

    Plugins + Scripts Controllers Appearance

    This girl is not from some look, I made her using few morphs just to demonstrate things :whistle:
  19. Datel

    Plugins + Scripts Controllers Appearance

    Datel updated Controllers Appearance with a new update entry: Fixed error, removed constraint for scale sliders, slider's quick buttons format Read the rest of this update entry...
  20. Datel

    Plugins + Scripts Controllers Appearance - Fixed error, removed constraint for scale sliders, slider's quick buttons format

    Fixed error of ArgumentOutOfRangeException. As i think List.RemoveRange with count < 0 made this error. Removed constraint for scale sliders, so you can make value more than old maximum 2 (or even negative, and icons will be upside down). Choosed correct format of sliders, so small quick buttons...
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