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    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

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  1. hazmhox

    VaM 1.x Plugin to only trigger X if Y is happening

    To clarify what atani says : There's no way to know the state of Timeline. So you need to rely on other plugins to set "states" (before playback) that you will check / trigger yourself. And then change state when playback / animation / whatever changes.
  2. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    Of course it does. Assets coming from Unity are compiled and built with YOUR Unity project. If your unity project is not setup properly, it will fail to render properly inside of VAM. You can go as far as building assets that do not render properly for a mono stereoscopic VR pipeline just by...
  3. hazmhox

    Plugins + Scripts VAMStory

    :p Told ya!
  4. hazmhox

    VaM 1.x Higher resolution screenshot

    NVIDIA DSR or probably some kind of similar stuff if you're on AMD.
  5. hazmhox

    Plugins + Scripts VAMStory

    You have a clean VAM? (secondary install) You have tested to load the scene with zero dependencies but VAMStory? What you're showing me in your shots (the main menu broken) I don't even have that result on my end, only the settings screen is broken. So this definitely feels like a dependency...
  6. hazmhox

    Plugins + Scripts VAMStory

    Checked a bit. I honestly have no idea what's going on. Paths are good, target assets are in there (in your var). I have the main menu loading properly on my end, but the settings are broken on my working/playing VAM. On my clean VAM (with a bunch of missing dependencies), all menus are good...
  7. hazmhox

    Plugins + Scripts VAMStory

    Thanks! These paths are clean, I don't know how you'd end with naturalis as the ref... I'll check it out.
  8. hazmhox

    Plugins + Scripts VAMStory

    Don't block ? :p If you do like an overlay subtitle, script it so that it's dynamic and works by itself and fade out after a couple of seconds.
  9. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    No. This below is a set of 3 objects with Unity's default shader, shadow strength works, point bias works, global illumination color works. The only exception to the rule is the skybox information missing. Which is not really a concern since pretty much no one uses default skyboxes anymore and...
  10. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    For UI, use builtin shaders from Unity, or create your own shaders in a custom assetbundle. That's not like these basic materials for UI/UX are really important. VAM Shader is a marmoset based shader, you won't have access to the source as it's licensed. But you should be able to get proper...
  11. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    I don't even know what you're trying to do. CUA do not need VAM Shaders to work properly. And they actually look kinda worst with Vamifier/VAM's shader than a proper custom PBR shader. But anyway. What do you want to do with meshes and textures? You can't access these assets up until they're...
  12. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    That's logical : A renderer uses a material, a material is using a shader, the shader contains its path. Hence why Vamifier variable is called "VAM_SHADER...." You know that if you understand how that works. If what you're implying is that I should have told you directly the Shader.name thing...
  13. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    You might want to document yourself if you're diving that deep in asset modification and understand how unity works. You can actually steal any material, duplicate it and apply it... but that's not the subject. A material instance contains the shader, you can grab it by doing material.shader...
  14. hazmhox

    VaM 1.x Scripting: Get VAM's internal assets path

    Grab all renderers in the scene, grab the material, then lookup the shader in the materials.
  15. hazmhox

    VaM 1.x Creators, please stop releasing scenes with Life.13

    It's not a fix sadly Slimer. You're assuming people read, and understand what they are reading. Which both are kind of stretch nowadays :p But let's assume they do, I can tell you through experience that if someone still has Life 13 when releasing the scene, seeing that message won't make them...
  16. hazmhox

    VaM 1.x Where does the Scan Hub for Missing Packages look?

    I'm not sure I understand. Missing packages (vars) are in AddonPackage folder, the system simply does a diff between your var files actually loaded from that folder and the required dependencies. I don't really know why it would go in Custom/scenes.
  17. hazmhox

    Plugins + Scripts VAMStory

    Hey! You gotta give me the exact path/files/examples/json snippets directly. I don't have the time to open .vars and figure out by myself what is wrong for everyone that has a quirks in their scene ;) On top of that, you're talking about VAMStory as a whole, but the plugin is so massive and is...
  18. hazmhox

    VaM 1.x Can the real-time screen of the camera be turned off

    You won't get better perfs by doing this.
  19. hazmhox

    VaM 1.x Can presents be set to load on trigger

    If you're on a character, yeah that's problematic and will trigger all sorts of physics resets. If the plugin does not provide a way to load a preset that you can control with triggers, yes, you can't really do much besides scripting everything manually.
  20. hazmhox

    VaM 1.x Can the real-time screen of the camera be turned off

    You don't loose FPS because that window is opened, you loose FPS because the camera is active. That texture is written no matter what, screen active or not, when you enable the camera.
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