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  1. hazmhox

    VaM 1.x Colliders don't apply in Prefab?

    I'm sorry but I'm not really sure I understand. 4mb for an asset is not "too big"... 500 is :p Textures compiled in an assetbundle are always compressed to a game ready format, with or without crunch compression, you will probably never have the original size.
  2. hazmhox

    VaM 1.x Delete directional light before exporting an asset?

    Okachu, you gotta change your way you ask questions. I understand you might need help, and we can help you, but you have to optimize the way you post. If you have a question, before posting it, ask it three times to yourself, then only when you feel it's relevant or potentially can help someone...
  3. hazmhox

    VaM 1.x Colliders don't apply in Prefab?

    None of these statements make sense. You drag whatever you want into the assetbundle builder You can't drag both a scene and assets into the assetbuilder, it's either assets + prefabs. Or scenes individually (which will auto include dependencies) GLTF are not scenes, they are meshes All this...
  4. hazmhox

    VaM 1.x Colliders don't apply in Prefab?

    What does that mean? Don't use generate collider, collisions should work with box or capsules or even mesh colliders. Please detail your use case and your test process.
  5. hazmhox

    VaM 1.x remove Foreskin morphs

    It's really hard to say without looking into it. Some markers can help : Unless a very obvious complex and detailled scene in the description/release, look at the var size, if it's big and the scene looks small/basic, it's not normal. Size of the var matters, if it's a look/appearance, and the...
  6. hazmhox

    VaM 1.x Where to find the custom looks in main folder?

    Just having two VAM installs before doing anything crazy ;) Btw, if you want to know where all Persons atom things are saved it's in Custom/Atom/Person.
  7. hazmhox

    VaM 1.x Where to find the custom looks in main folder?

    You saved them with appearance presets? If so, you need to backup Custom and Saves. What you can do is also have a double install, that way you can find your missing files before removing everything ^^
  8. hazmhox

    VaM 1.x remove Foreskin morphs

    No problem! Be vigilant with some resources. People pack morphs without really knowing what they do sadly.
  9. hazmhox

    VaM 1.x Can i share modified morphs?

    It's not forbidden, if the morph authorizes you to do it. Refer to the source of your morph to know what license it is.
  10. hazmhox

    VaM 1.x Lighting large scenery

    I think you can do GI for Skymagic inside of Unity, but myself I'm doing everything in Unity to get more control and better quality ^^
  11. hazmhox

    VaM 1.x Lighting large scenery

    Sky magic is not gonna "light up" your scene. It's gonna produce some kind of overexposure/GI on your enviro and characters. You cannot hope getting a very good result for your scene by only relying on that, the goal of it is mostly to produce proper reflections, slight GI and proper (slight) GI...
  12. hazmhox

    VaM 1.x Lighting large scenery

    What you're showing on the shorts is not banding. It's bad normals. It's always there, you're just seeing it more with specific lighting orientation. But your problem is not light. 4 characters is hitting hard VAM's CPU bottleneck. Not matter what you'll do with the lighting, you will have poor...
  13. hazmhox

    VaM 1.x Changing the "Hold Position Spring" for any node on a mocap scene does nothing.

    Not really. You can do in one way : you can reduce the hold/drag a lot to have the animation pretty much not influencing the node, but overall it will always have a slight influence. But pushing up will always try to constrain to the animation, not make it wider/longer.
  14. hazmhox

    VaM 1.x Can you exclude penis size changes when replacing male characters?

    Nope. A morph is a morph, it's agnostic in a way that, if not tagged or not categorized properly, you can't tell what it does. A morph called "Uber noice" could be a penis morph or anything else. Which, prevents to know exactly what to exclude unless you'd have a database of that information...
  15. hazmhox

    VaM 1.x remove Foreskin morphs

    First : please respect people's work. You can assess you don't like something, quality differs from resource to resource, it is true, but you don't need to go sweary and all. Thank you. Second : Morphs use a unique ID to work. Which brings us to the most problematic situation, duplicated morphs...
  16. hazmhox

    VaM 1.x Changing the "Hold Position Spring" for any node on a mocap scene does nothing.

    It was always the case for animated nodes. What you're thinking of applies more to cycle forces. On actual animations (timeline) it will result exactly as you say, offsetting/forcing more the "position" of the node.
  17. hazmhox

    VaM 1.x Changing the "Hold Position Spring" for any node on a mocap scene does nothing.

    Are you "playing" the mocap right after changing the value?
  18. hazmhox

    VaM 1.x Is there an easy way to remove unwanted dependencies from a character var file?

    Dependencies are not included in the file (obviously). Edit the meta json file at the root of the var file to remove them.
  19. hazmhox

    VaM 1.x Assetbundle showing nothing?

    Follow this tutorial. Ensure you have followed everything explained in it.
  20. hazmhox

    VaM 1.x Assetbundle showing nothing?

    And you can't see it in the prefab list in VAM ?
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