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  1. hazmhox

    VaM 1.x Can i share modified morphs?

    It's not forbidden, if the morph authorizes you to do it. Refer to the source of your morph to know what license it is.
  2. hazmhox

    VaM 1.x Lighting large scenery

    I think you can do GI for Skymagic inside of Unity, but myself I'm doing everything in Unity to get more control and better quality ^^
  3. hazmhox

    VaM 1.x Lighting large scenery

    Sky magic is not gonna "light up" your scene. It's gonna produce some kind of overexposure/GI on your enviro and characters. You cannot hope getting a very good result for your scene by only relying on that, the goal of it is mostly to produce proper reflections, slight GI and proper (slight) GI...
  4. hazmhox

    VaM 1.x Lighting large scenery

    What you're showing on the shorts is not banding. It's bad normals. It's always there, you're just seeing it more with specific lighting orientation. But your problem is not light. 4 characters is hitting hard VAM's CPU bottleneck. Not matter what you'll do with the lighting, you will have poor...
  5. hazmhox

    VaM 1.x Changing the "Hold Position Spring" for any node on a mocap scene does nothing.

    Not really. You can do in one way : you can reduce the hold/drag a lot to have the animation pretty much not influencing the node, but overall it will always have a slight influence. But pushing up will always try to constrain to the animation, not make it wider/longer.
  6. hazmhox

    VaM 1.x Can you exclude penis size changes when replacing male characters?

    Nope. A morph is a morph, it's agnostic in a way that, if not tagged or not categorized properly, you can't tell what it does. A morph called "Uber noice" could be a penis morph or anything else. Which, prevents to know exactly what to exclude unless you'd have a database of that information...
  7. hazmhox

    VaM 1.x remove Foreskin morphs

    First : please respect people's work. You can assess you don't like something, quality differs from resource to resource, it is true, but you don't need to go sweary and all. Thank you. Second : Morphs use a unique ID to work. Which brings us to the most problematic situation, duplicated morphs...
  8. hazmhox

    VaM 1.x Changing the "Hold Position Spring" for any node on a mocap scene does nothing.

    It was always the case for animated nodes. What you're thinking of applies more to cycle forces. On actual animations (timeline) it will result exactly as you say, offsetting/forcing more the "position" of the node.
  9. hazmhox

    VaM 1.x Changing the "Hold Position Spring" for any node on a mocap scene does nothing.

    Are you "playing" the mocap right after changing the value?
  10. hazmhox

    VaM 1.x Is there an easy way to remove unwanted dependencies from a character var file?

    Dependencies are not included in the file (obviously). Edit the meta json file at the root of the var file to remove them.
  11. hazmhox

    VaM 1.x Assetbundle showing nothing?

    Follow this tutorial. Ensure you have followed everything explained in it.
  12. hazmhox

    VaM 1.x Assetbundle showing nothing?

    And you can't see it in the prefab list in VAM ?
  13. hazmhox

    VaM 1.x Assetbundle showing nothing?

    You need to create a prefab in unity or save a scene and include it in the assetbundle. Your file is not gonna help me : )
  14. hazmhox

    VaM 1.x Assetbundle showing nothing?

    Create a prefab or save a scene.
  15. hazmhox

    VaM 1.x Unity is not saving the progress?

    There is no "project saving". Unity is a set of components, scenes, prefabs, textures etc... you save everything individually, and actually only scenes needs manual saving. All the other assets are saved dynamically during your changes. Allow me to doubt you have saved. I mean, you could "be...
  16. hazmhox

    VaM 1.x Unity is not saving the progress?

    Unity is not really like a "software", most game engines don't do much backups expect in hard crashes situations (that said, UE does it but I haven't seen it in the most recent unity versions) Your best approach for unity (for a VAM use) is : Always create a folder for your current "asset"...
  17. hazmhox

    3D Print VAM Models in High Quality

    Nope. VAM exports a plain obj which is naked (without clothes and hair), there is no pipeline currently to export it all. At best, you could export the obj, then readd clothes and hairs in Daz and then export again to then convert to your final STL file.
  18. hazmhox

    VaM 1.x Issues loading characters (ERROR LOGS)

    Looking some errors, you could have: Your VAM HDD/SSD might be full Your VAM installation location as writing issues (admin rights) Your VAM installation is in a protected folder (desktop or weird places like this where you should NOT install a program) You have corrupted var files that...
  19. hazmhox

    VaM 1.x export 3d model from 3d's max to vam?

    Blender is not less user friendly than max, and first and foremost it's free... but anyway, program does not matter, the important aspect is to simply export as compatible objects for Daz (obj or fbx). If you look either on the hub or on Google, you find written tutorials quite fast like this ...
  20. hazmhox

    VaM 1.x I need help about AssetBundle

    There are gazillions of possibilities why a script would fail. Anything you have added or created in Unity could be triggering that. You'll have to check the errors and google them yourself to find how to fix them.
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