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  1. hazmhox

    VaM 1.x Unity is not saving the progress?

    There is no "project saving". Unity is a set of components, scenes, prefabs, textures etc... you save everything individually, and actually only scenes needs manual saving. All the other assets are saved dynamically during your changes. Allow me to doubt you have saved. I mean, you could "be...
  2. hazmhox

    VaM 1.x Unity is not saving the progress?

    Unity is not really like a "software", most game engines don't do much backups expect in hard crashes situations (that said, UE does it but I haven't seen it in the most recent unity versions) Your best approach for unity (for a VAM use) is : Always create a folder for your current "asset"...
  3. hazmhox

    3D Print VAM Models in High Quality

    Nope. VAM exports a plain obj which is naked (without clothes and hair), there is no pipeline currently to export it all. At best, you could export the obj, then readd clothes and hairs in Daz and then export again to then convert to your final STL file.
  4. hazmhox

    VaM 1.x Issues loading characters (ERROR LOGS)

    Looking some errors, you could have: Your VAM HDD/SSD might be full Your VAM installation location as writing issues (admin rights) Your VAM installation is in a protected folder (desktop or weird places like this where you should NOT install a program) You have corrupted var files that...
  5. hazmhox

    VaM 1.x export 3d model from 3d's max to vam?

    Blender is not less user friendly than max, and first and foremost it's free... but anyway, program does not matter, the important aspect is to simply export as compatible objects for Daz (obj or fbx). If you look either on the hub or on Google, you find written tutorials quite fast like this ...
  6. hazmhox

    VaM 1.x I need help about AssetBundle

    There are gazillions of possibilities why a script would fail. Anything you have added or created in Unity could be triggering that. You'll have to check the errors and google them yourself to find how to fix them.
  7. hazmhox

    VaM 1.x teleport or move a character to a VR player

    Not natively. A plugin could easily do this. But it's quite tricky, as there is no way to know for sure where the player is located. By that I mean : you have absolutely no idea what are the surroundings. So you could end up moving a Person atom into an asset, wall, or level geometry which will...
  8. hazmhox

    VaM 1.x I need help about AssetBundle

    You have scripts in your build with errors (previous message). Fix that first, then try to build again.
  9. hazmhox

    Question Failed to fetch Hub info (Unable to complete SSL Connection)

    Check the network authorizations for VAM Check the install path (be sure to have it install somewhere proper, not the desktop or some weird area where you have admin rights issues) Test again in a couple of hours Beyond that, if you can access the hub, you should be able to access it through...
  10. hazmhox

    VaM 1.x Pluging - cua editor the possibility to change Pictures/imagen in assent/environment

    That's sadly not how game assets work, at least, not as easily/directly as you think. An "image" in game, is a texture. A texture need to be on a material. And a material is unwrapped around the object. From there, to assign a texture, you need to know what variables on the material you can...
  11. hazmhox

    VaM 1.x How to state whether a plug-in active or inactive in Timeline animation?

    Using a trigger track and sending a set of actions to the plugins you want at the frame you want : )
  12. hazmhox

    VaM 1.x Can you still upload zip file resources?

    Why wouldn't it be possible? The set of rules for resources applies to .var files which are expected to be packed a certain way. Other than that, you can share whatever you want if it's useful to the community ^^ It's just not a resource, so don't put it in clothings... but more like a...
  13. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    That was not a critic, everyone has their own strength ;) For characters, obviously with packs you will have a set of choices, then at some point, you end up hitting a wall for the amount of possibilities. That's not like creators can bring 300 variations of NPCs :p
  14. hazmhox

    VaM 1.x How free up space in the vam folder

    What I said ;) Any loading time in VAM pretty much, is building the whole "database" (if I can say so) of assets available at a click or two ( so morphs, clothes, hairs ) and are permanently at least a tiny bit preloaded. Scenes, or assets, or textures packs are not in this type of database, so...
  15. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    I still have nightmare to figure out a proper workflow for the crowd generator. It's very doable... "when you know", hence my answer to Hipper who seems to know very little about Unity :p
  16. hazmhox

    VaM 1.x Convert VAM Timeline Person Animations to CUA

    Absolutely not. It includes learning the whole 3D pipeline, animation included, Unity and assetbundle building. Long story short, it's way not simple :p
  17. hazmhox

    VaM 1.x How free up space in the vam folder

    Because scenes don't matter. Scenes are basically json files and generally (if packed well) maybe textures, sounds and a couple of plugins. This is not what slows you down. The offenders on loading times are anything vam related ( Morphs and hairs )
  18. hazmhox

    VaM 1.x Smooth cinematic mouse movement

    Nope. And I'm not sure we could do something because we can't override the original controls. What you can do is : Create an empty Animate it through timeline (with basic curves and motion) Add Embody (with passenger) on it You can also do the same with the Window Camera, which is what I did...
  19. hazmhox

    Sometimes getting some rest is important, have a great break Shadow! Take care.

    Sometimes getting some rest is important, have a great break Shadow! Take care.
  20. hazmhox

    VaM 1.x Re-aligning person root

    Yeah, "apply pose" is gonna make any transition super jerky :p
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