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  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

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  1. hazmhox

    Plugins + Scripts VAMStory

    hazmhox updated VAMStory with a new update entry: Gaze Update, QoL & Bug Fixes Read the rest of this update entry...
  2. hazmhox

    Plugins + Scripts VAMStory - Gaze Update, QoL & Bug Fixes

    VAMStoryActions Fixed a bug where you couldn't set the value of an action multiple times in a row if the slider value was the same as the new value. Added new static POIs for @atani Added new animated POIs Added two new buttons on the side of the UI to focus the atom and to toggle the action...
  3. hazmhox

    Scenes HZM Demos

    hazmhox updated HZM Demos with a new update entry: New VAMStory Tools Tutorial Read the rest of this update entry...
  4. hazmhox

    Scenes HZM Demos - New VAMStory Tools Tutorial

    Added one new tutorial for VAMStory Tools. Aimed at teaching VAMS Gaze usage. In HZMDemos folder, look for VAMStoryTools folder ( yes there are a lot now! 🤣 )
  5. hazmhox

    Guides 3 Point Lighting Guide | Achieve Better Performance with Just 3 Lights

    You can try in ROM my enviro (the probe is included, you just need to add skymagic, or use the demo scene ^^)
  6. hazmhox

    VaM 1.x Make character look on vr pov

    I don't know all of them. An update for VAMStory's one is coming soon with multiple new options. But Look At plugins look at anything you want. If they look "at the player" it should work in both situations (VR and desktop)
  7. hazmhox

    Guides 3 Point Lighting Guide | Achieve Better Performance with Just 3 Lights

    Nice tip for people unaware of 3 point lighting. :love: That said, If you don't mind, recommending Very High on shadows is not that ideal ^^ The diff between high and very high is abysmal, and the diff between high and medium, is not that horrible especially on characters (it's a bit more...
  8. hazmhox

    VaM 1.x Make character look on vr pov

    You're confusing glance and look at behaviors. Glance is meant just to move her eyes when you're in her cone of view. You need a look at plugin for this. You have multiple on the hub, one is included in VAMStory in the Tools folder called "VAMS_Gaze" which is a fork/update of several look at...
  9. hazmhox

    Question Allow plugin screen won't go away

    Actually, you can't click the plugin authorization BECAUSE VAM is stalled. It's just a matter of patience, spam click is just triggering windows failsafe to kill the app because it thinks it's "crashed". If you wait until all the loading processes are done, you will be able to click it.
  10. hazmhox

    additional moans?

    The plugin engine. And the fact that the library is widly different. I don't really get the concept tho. You have both plugins available in VAM 1, you have to choose a voice for one of your character, use the one you like. I don't see any pros in having the audio in VAMM1 especially since it...
  11. hazmhox

    additional moans?

    Also, you're one year late. Maybe that discussion is pretty pointless :p
  12. hazmhox

    additional moans?

    Because the engine is "just" completely different?
  13. hazmhox

    VaM 1.x HeadAudioSource Multiple Person Speaking at Same Time Issue

    Btw, if you're doing Voice over, VAMM2 handles a voice over system that could ease your life.
  14. hazmhox

    VaM 1.x HeadAudioSource Multiple Person Speaking at Same Time Issue

    You're probably adressing the wrong characters. Each character has its own audio source and can produce audio at the same time.
  15. hazmhox

    VaM 1.x Lock/freeze certain body parts when using Embody

    I don't think so. You can probably tweak it to constraint it a bit more. But as soon as you animate the core character, you're forced to preserve body alignment, or everything is gonna stretch/behave weird or even explode.
  16. hazmhox

    VaM2 AI x Vam2.0

    Meshed as been fully transparent about what VAM 2 brings, which is a solid game/plateform with a toolkit and an api. Anything deeper than the base (and probably very long and complete) set of features will be up (most of the time) to people to implement and create. But, for the sake of the...
  17. hazmhox

    VaM 1.x Direct Export from Character Creator 4 to Virt-A-Mate 1 – any real working bridge yet?

    There is none. (at least... known) If you're working wit CC, then you are probably a bit familiar with 3D topology. Genesis and CC characters are not the same thing / topology. So what you'd end up doing is making your base in Genesis, export as an fbx, edit in CC, to get an fbx that you would...
  18. hazmhox

    VaM 1.x Trigger on joint pull and stretch

    Nope there is nothing natively in the game. It's a complex matter because what is pull and what is push? It depends on the point of view of the "thing" moving the target object. But there might be a plugin idea here, something could probably be done to fake this in a somewhat believeable manner.
  19. hazmhox

    VaM 1.x Atom Eyetarget control issue please help

    Are you sure you only have timeline? Because the look system generally is fairly stable. The first test you better try is, empty scene, no plugin at all, change look type save scene, reload scene.
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