• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.

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  1. Portrait 1

    Portrait 1

  2. Portrait 2

    Portrait 2

  3. Space Portraits

    Space Portraits

    Lighting experiments for cute portraits
  4. CheekiBreeki

    Comment by 'CheekiBreeki' in media '1749278249.jpg'

    Nice work! Skin texture looks very realistic! Anything on the hub or custom textures?
  5. CheekiBreeki

    Comment by 'CheekiBreeki' in media 'Gate 1'

    Halo theme starts playing... 🎶
  6. CheekiBreeki

    Comment by 'CheekiBreeki' in media 'CAPTURE-VaM-21062025-032706564-27.png'

    Milk truk just arive... at the coffee shop :coffee:
  7. Beach Day

    Beach Day

    Photos at a sunny each environment!
  8. 2_beach.jpg

    2_beach.jpg

    Realizing she forgot to wear something... oops!
  9. 1_beach.jpg

    1_beach.jpg

    Day at the beach 🏖️
  10. CheekiBreeki

    Performance - Physics

    Holyyy.. 50fps is quite low for 4090, what resolution? Maybe using the CPU patch will help. I'm also on a 4090 with 1440p res.
  11. CheekiBreeki

    Where can I find a clothing item like this?

    Maybe this: https://hub.virtamate.com/resources/long-oversized-night-shirt.37178/ First resource pic looks quite similar in style
  12. CheekiBreeki

    Performance - Physics

    Performance optimization is pretty complex based on my experience. Lights, heavy environment asset and soft body physics are typical culprits but you've already done benchmarking to rule those out. I tried the free REALFEEL scene and looked at the performance. I freeze the scene when measuring...
  13. CheekiBreeki

    Official New Hub Changes Mega Thread

    Yeah for #5 wasn't the in game browser. I went to the website on Microsoft Edge version 132. Monitor is 4K res with 200% scaling.
  14. CheekiBreeki

    Official New Hub Changes Mega Thread

    Thanks @AshAuryn for the great work on the redesign🥳🎉. It looks clean and modern. When I came back to the hub after a few weeks, I thought woah.. did VAM2 launch? And it did :D (in beta) As a long time VAM Hub enjoyer, I'll throw in my 2 cents here from a usability perspective. Just personal...
  15. CheekiBreeki

    Question Editing morphs by dragging UI handles

    Correct, I was thinking to leave existing look morphs as is. Then apply new morphs on top of them. Although the handle atoms will be misaligned, it wouldn't alter the loded look morphs unless we make changes. Mainly I was looking for a way to find finer grained sub parts like nose, ear etc...
  16. CheekiBreeki

    Question Editing morphs by dragging UI handles

    Dang, this is so close to what I'd want. If only we could adjust the morphs after the search. Maybe time to start looking into plugin scripting 🤔
  17. CheekiBreeki

    Toolkits + Templates CameraMan - Automatic Camride and smooth tracking camera

    Does it do this only when you load Cameraman Subscene into a new scene? Or this happens in the demo scene as well. What if you remove and reload Cameraman into the demo scene? Several people have reported this but I'm still trying to debug this. Can't replicate this on my side. If you can save a...
  18. CheekiBreeki

    Question Editing morphs by dragging UI handles

    Thanks! This seems like a usable method. Let me try out the JayJayWon plugins. I also came across some plugins by SPQR which let you dynamically adjust position and ui text. Maybe I can link all of these plugins and get something working. Another simplification I can do is to use new custom...
  19. CheekiBreeki

    Plugins + Scripts AtomClickTrigger (VR Ready)

    Thanks for this awesome plugin! Opens up so many possibilities for interactive scenes. I had a question about the detection radius. I'm trying to make very small objects that can be clicked. But it seems the hover/click detection radius is much larger than the actual object when I use smaller...
  20. CheekiBreeki

    Question Editing morphs by dragging UI handles

    I'm trying a basic approach to replicate a intuitive character creator interface like inZOI. Basically I want to drag a handle placed near a body part that lets me adjust morphs related to it, like height, size, depth etc. This is what I'm trying to achieve from the inZOI game. Here's what...
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