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  1. regguise

    Plugins + Scripts ReCloth

    Than Thanks, this is an interesting find. I don't know how you exported your G2 armature but it contains some twist bones with weights. So those bone weights gets exported together. But in VaM those bones don't exist. ReCloth doesn't expect any non existent bone so the weight normalization...
  2. regguise

    Assets + Accessories Custom Shader - CUA Hair

    regguise updated Custom Shader - CUA Hair with a new update entry: Updates Read the rest of this update entry...
  3. regguise

    Assets + Accessories Custom Shader - CUA Hair - Updates

    Updates MSAA variant only Hair properly responds to IBL and exposure level now Mip Alpha calculation changes Specular Alpha calculation changes Some default value changes
  4. regguise

    Plugins + Scripts Static Clothing Ampliated

    regguise updated Static Clothing Ampliated with a new update entry: Updates Read the rest of this update entry...
  5. regguise

    Plugins + Scripts Static Clothing Ampliated - Updates

    Now parameters can be adjusted from material tab UI when static is enabled
  6. regguise

    Plugins + Scripts Static Clothing Extended

    regguise updated Static Clothing Extended with a new update entry: Fix Read the rest of this update entry...
  7. regguise

    Plugins + Scripts Static Clothing Extended - Fix

    Bug Fix Fixed an issue where attached bone is not properly restored when 'separate by material' is false Thanks to @VL_13 for the bug report
  8. regguise

    Plugins + Scripts ReCloth

    Hi, likely this is morph node issue. If you don't mind you can send me the files so I will take a look. Thanks
  9. regguise

    Plugins + Scripts ReCloth

    you don't need rig/weight on the G2 body for morphnodes. VaM has its internal weight buffer for G2, we don't need to provide it.
  10. regguise

    Plugins + Scripts Clothing Editor

    It is a known bug I have already fixed. I am accumulating some other changes for an update. Will post in a few days.
  11. regguise

    Plugins + Scripts Clothing Editor

    It might be a bug. I need to take a closer look. Will let you know
  12. regguise

    Plugins + Scripts ReCloth

    Actually I originally had a parallel path where ReCloth use VaM's stock skinning. But I removed it half way through development to simplify the pipeline. I have been considering add it back. It may take a bit more time.
  13. regguise

    Plugins + Scripts Clothing Editor

    Does this happen to other clothing items you try, or just this one? Usually this shouldn't happen. I'd first try to reset and reload everything. Sometimes it is just some mess left by earlier sessions or plugin instances
  14. regguise

    Toolkits + Templates ReCloth Blender Export Tools

    There could be many causes. Could you please provide a bit more information. Also it is always good to go back the tutorial and check if there any steps you missed.
  15. regguise

    Toolkits + Templates ReCloth Blender Export Tools

    regguise updated ReCloth Blender Export Tools with a new update entry: Minor update Read the rest of this update entry...
  16. regguise

    Toolkits + Templates ReCloth Blender Export Tools - Minor update

    For Skin->Cloth morphnodes, default to not generate rotation base
  17. regguise

    Plugins + Scripts ReCloth

    If no sim, yes, as long as you have good weights authored. With sim the breasts area are tricky, some fine tuning is often required.
  18. regguise

    Plugins + Scripts ReCloth

    Agreed. I have always used DAZ because it fits better with my work flow, but I have had people told me Blender transfer produce pretty much the exact same result.
  19. regguise

    Plugins + Scripts ReCloth

    regguise updated ReCloth with a new update entry: Fixes and Updates Read the rest of this update entry...
  20. regguise

    Plugins + Scripts ReCloth - Fixes and Updates

    Fixed an issue where when "Sim Enabled" is unchecked, and "Use Guide Mesh" is checked, the clothing mesh would be stuck in place Fixed an issue where legacy smoothing will make mesh disappear on even iteration values. Added smoothing (Legacy) for guide mesh. Iteration can be adjusted under...
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