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  1. Okachu

    Assets + Accessories AnimeShader(CUA)

    Its a shader for https://hub.virtamate.com/resources/custom-shader-loader.56671/ Put the loader plugin on the cua, then choose the assetbundle from the scripts/shader folder. Optional to the Anime shader I can recommend this one. That is for cua, clothing and skin...
  2. Okachu

    VaM 1.x Vam Overlays but for images?

    Ah ok, this head light plugin works but not for desktop mode. Nvm, I just needed to rerange it.
  3. Okachu

    VaM 1.x Vam Overlays but for images?

    Ok I'm trying this, ty!
  4. Okachu

    VaM 1.x Vam Overlays but for images?

    Can I load custom fonts in VamStory?
  5. Okachu

    VaM 1.x Vam Overlays but for images?

    Can I put images that they are always in front of the widow camera? And can I use custom fonts in vam?
  6. Okachu

    Looks Jessica

    I've updated the dependencies from the hub, but can't see it. There is an invisible Person in the white room.
  7. Okachu

    VaM 1.x CUA plugin

    Beside the other plugins I'm using this https://hub.virtamate.com/resources/colorscale.416/ for color and scale :sneaky: https://hub.virtamate.com/resources/cuashadermod.41328/ and this for alpha But the last one is changing the whole cua.
  8. Okachu

    Benchmark Result Discussion

    Not the right thread but if you mean the performance patch: The dll in the mainfolder is not enough you also need this files in the performancepatches directory (look in the readme file for instructions) \PerformancePatches\SkinMeshPartDLL.dll \PerformancePatches\SkinMeshPartDLL.ini But...
  9. Okachu

    VaM 1.x UI buttons disappear after deleting the AddonPackages

    Vam has standard files (scenes and whatever else) and they are located in the addonapackages, too. Not sure if you need all this but these are the the basic files in addonpackages folder for me, that I configured out for my needs. I'm starting with a black screen, too but you can choose a...
  10. Okachu

    Assets + Accessories Artist Asset Pack

    Okachu submitted a new resource: Artist Asset Pack - Artist, Tools, Cosplay, Workshop Read more about this resource...
  11. Artist Asset Pack

    Assets + Accessories Artist Asset Pack 1
    Hub-Hosted VAR CC BY

    Ported some Cosplay and Workshop assets from Sketchfab All credits goes to the creators: "Pin for 3D clothing" (https://skfb.ly/6xOUO) by RunemarkStudio is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/)...
  12. Okachu

    Section for Unity in the hub?

    I see only resources how can I post questions here?
  13. Okachu

    Section for Unity in the hub?

    Hum, where is "others"?
  14. Okachu

    VaM 1.x Seperate objects of the same scene into one assetbundle?

    I want to divide this scene of 2 paintbrushes that I have 3 choices. I copied the prefab, renamed it and made another scene. It's working so far but I can only choose between 2 and the bright one. But the dark one is the bright one, too. Maybe because it's basically the same? However one is...
  15. Okachu

    VaM 1.x Ambient Occlusion Material in Unity?

    It's probably for an internal light/color. I had the AO in another asset that lightened up a second mixed color part. It's maybe more clear if I finally release them. Hmm, I could just post the model...
  16. Okachu

    VaM 1.x Colliders don't apply in Prefab?

    4mb was ok for me, too. Then I thought that the assetbundle is unpacking during the use and taking space. Then I can keep the 4mb, yay.
  17. Okachu

    VaM 1.x Delete directional light before exporting an asset?

    Ty, I'm always open for critics. I don't know what parameters are important for vam assets. I can see that they are working for me but only in my little test scene for 2minutes with crappy light. Sometimes it's better to ask the veterans who are already working with vam and unity. And I'm...
  18. Okachu

    VaM 1.x Colliders don't apply in Prefab?

    Yeah, it's not correctly, meaned that I imported a gltf in a scene so it became a gltf scene in my mind. Imported a new asset that was only accepted by dragging the scene to the window several times (like the other before). And that worked. However this asset seems a little bit too big? The...
  19. Okachu

    Section for Unity in the hub?

    Makes it sense to have a Unity or third-party section in the hub?
  20. Okachu

    VaM 1.x Delete directional light before exporting an asset?

    I saw in many vam tutorials for Unity, that I can export a scene with directional light. But if I'm doing that the light is changing, too if I use the asset in Vam. So I ended up to delete the directional light before exporting, is that bad?
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