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Please be aware that we have released a critical security patch for VaM. We strongly recommend updating to version 1.22.0.7 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
You can't compare that as its a very different thing. VaM is designed to be customizable and easy to use. Yes, yes...people find VaM complicated but it's trivial compared to actual game dev. In contrast, AAA games are usually extremely optimized, with data being prepared, compressed and arranged...
If you got a scene that loads for multiple minutes, it might be because it has lots of audio files that aren't properly handled. Some scenes have hundreds or thousands of voice lines, sfx audio, etc. If those are loaded from individual audio files, loading can easily take multiple minutes as...
Dude. Read my post above. Don't change what atom Gaze is looking at...animate that atom instead. Make the person look at its EyeTargetControl or some Empty atom and just animate that. Much more control over what is happening!
The whole point of Life is to sync breathing audio to the animation. So, nope.
That said, some years back I started working on a way to play speech audio via Life, which would interrupt the breathing in the correct manner then play the speech line and go back to breathing. Lots of edge cases to...
Various things such as networking and file access are locked out from use for security reasons. Makes it harder for malicious people to make VaM plugins containing malware. Likely Threading is among those things being locked out, too.
There is a 2-part tutorial on video recording among my other tutorials here. You should probably watch both, but the second part mentions SuperVideo:
https://hub.virtamate.com/resources/macgrubers-video-tutorials.7313/
Note that SuperVideo does not record video, that's done with external tools...
@DemoniKsataNa666 All the nodes have one control and one non-control. Like lHandControl and lHand. Imagine the controls being attached to the non-controls via springs. You use the controls to "puppeteer" the body...but the actual body is located at the other nodes.
In your screenshot you are linking to the hand control....not the hand. That's your problem.
ParentHoldLink definitely works, although I would of course recommend my slightly improved version that is included in Essentials collection.
Possibly it's an AssetBundle loaded by some plugin. These are sometimes used for larger custom UI or shaders.
If the scene worked before, maybe it's one of the session plugins.
Well, lets say your Popup is placed right at the bottom, maybe the last element. In that case even with scrollbar there might not be enough space. Hence adding a spacer as the last UI element just allows you to scroll the plugin UI further down. Just a simple workaround for VaM's UI limitations.
Look at the Life plugin => Internal\MacGruber_DriverBreathing.cs => InitAnimation()
Using the GenerateDAZMorphsControlUI object you should be able to get a list of morphs via any of these:
List<DAZMorph> GetMorphs()
List<string> GetMorphDisplayNames()
List<string> GetMorphUids()
This is a response to this announcement by @AshAuryn :
https://hub.virtamate.com/threads/all-free-resources-must-be-hosted-on-the-hub.60972/
Uh, not everything has a VAR? Would about things like guides? Those might have PDFs or ZIP files attached...or just the resource description is the...
Just as a note, in some situations it can help to just add a Spacer element to the bottom of your UI.
public static UIDynamic SetupSpacer(MVRScript script, float height, bool rightSide)
{
UIDynamic spacer = script.CreateSpacer(rightSide);
spacer.height = height;
return spacer;
}
yes.
From your description, it should just work. Maybe the issue is with Timeline? You try to trigger something visible...like toggling visibly of some Shape atom.
The problem is most likely VRAM, not RAM. So, memory of your graphics card. In the UI the plugin shows you how much VRAM it eats, that can be up to around 6GB, depending on the settings, if I remember correctly. That VRAM usage is on top on whatever VAM needs for your scene and what other...
@XXXryanXXX @FreeMaster69 You are aware that atom controller icons are only shown while you TOUCH (not press!!!) the A or X button on your VR controllers, right?
Note that since VaM's physics aren't that accurate, you get body parts hovering, etc. Often you get visually better results by just posing/animating the character as if there were collision. Also has much better performance, of course.
If you wanna use actual collision, I recommend to place an...