• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.

Search results for query: *

  • Users: TRSD
  • Order by date
  1. T

    Plugins + Scripts CollisionManager

    This plugin has become instrumental after I started making CUAs with physics. As for some reason the native collision checkbox in VAM no longer has any effect on a CUA with armatures, rigidbodies and colliders. So I was wondering if you'd be interested in adding more triggerable actions, such as...
  2. T

    Guides CUA BlendShapes

    Yes. Basically if you have multiple mesh objects in Blender, and export them as one FBX file, the plugin only picks up blendshapes from one of the objects. It's the same as if you put multiple mesh objects under one parent in Unity. That won't work with keys either. Sometimes it can be very...
  3. T

    Plugins + Scripts Atom Controllers Colors

    Oh man this is great. My scenes are a mess of CUAs overlaying each other. This will help a lot. Would it be possible to change highlight colors too? I'm slightly color blind, and the green to yellow highlight VAM uses by default is nearly the same color to me. I have to rely on the little...
  4. T

    Plugins + Scripts PosingHelper

    If you're taking feature requests for this essential plugin. One thing I often find myself doing is adjusting springs and max force for nodes. If this could be done with the UI for multiple nodes at once that would save a lot of clicking through individual nodes and their tabs. Maybe a little...
  5. T

    Textures Sim textures for ClothSkin

    Yes. The target bone is Gen3.
  6. T

    Textures Sim textures for ClothSkin

    Yes, the preset loads all the textures.
  7. T

    Textures Sim textures for ClothSkin

    I made a hotfix replacing v5. v6 is the same package except the hub meta data has been changed. You can't directly replace a version on the hub so I had to upload the packages with new version numbers before I could delete the old one. It should not cause any issues since VAM automatically uses...
  8. T

    Textures Sim textures for ClothSkin

    😁 There's a lot of fun to be had. Capsules work too. But not any of the XYZ resizable "IS" shape variants. CUAs that use sphere and capsule colliders can also affect the skin if you use the CuaGpuColliders plugin on the CUA. Had a lot of fun with that too.
  9. T

    Textures Sim textures for ClothSkin

    TRSD updated Sim textures for ClothSkin with a new update entry: New and improved. Read the rest of this update entry...
  10. T

    Textures Sim textures for ClothSkin - New and improved.

    New preset with textures: SoftAbsv2 Found I could apply a mesh guide to a person, removing guesswork and trial and error for regions. Muscle and bone regions are more accurate now. Extremities have been made rigid, as they tended to warp badly. "Rebalanced" softest vs. hardest areas. Try it...
  11. T

    Scenes Vega - Full body fur+

    Cooking with the clothskin preset.
  12. T

    Plugins + Scripts Collider Editor

    I'm looking for a way to disable all GPU collision for all person colliders. Could this be done? I notice only a select few colliders have the GPU collision toggle option exposed. But seems most colliders will collide with cloth. Thanks for your work on this. I couldn't do without it.
  13. T

    Scenes Vega - Full body fur+

    TRSD updated Vega - Full body fur+ with a new update entry: New poses, tweaks, fixes Read the rest of this update entry...
  14. T

    Scenes Vega - Full body fur+ - New poses, tweaks, fixes

    v0.91 Poses 7 new poses 2 saucy ones under "touching" to showcase the "depth" 🫣 2 new in "receiver" 1 new in "on top" 2 new in "standing" Tweaked some action poses to have better motion. Mostly in the "On top" section. Fur Brown fur Torso is a bit more tidy now. Accentuated her belly...
  15. T

    Plugins + Scripts Bone Control

    I might have a bug to report. Similar to the "frozen in place" bug. If you in the same set of actions load a pose and set the bone controller to on or off, it breaks. Off now just leaves it hanging wherever it was left and seemingly can't be fixed without reloading the scene (to preserve the...
  16. T

    Plugins + Scripts Stopper's Cua Clothing Alt

    Already got one user very happy about the clothing item. There were issues in the past with CUA manager. Thank you very much. The qdaro code makes it so even during Naturalis' calibration the assets stay connected. I had to hide this calibration in the past by blacking out the screen because it...
  17. T

    Scenes Vega - Full body fur+

    TRSD updated Vega - Full body fur+ with a new update entry: Big asset update Read the rest of this update entry...
  18. T

    Scenes Vega - Full body fur+ - Big asset update

    v0.90 Highlights: Fur for her face. New tail physics. Clothing item to load/unload assets. Details: Fur Face! It took a while to find a styling that didn't look off to me. Whiskers (optional item but I think it's pretty cute.) All fur assets have been redone from scratch, again. Still finding...
  19. T

    Plugins + Scripts Stopper's Cua Clothing Alt

    After a lot of trial and error to get the paths recognized it seems to work even on a clean install. I tried qdaro's utility but I guess it doesn't work on/expect self-contained plugins as it just return an error.
  20. T

    Plugins + Scripts Stopper's Cua Clothing Alt

    Hi I'm back again. Is it considered bad sport to package both the CUA clothing plugins with the clothing item? Since they're CC-BY. Credit will be given of course. Feels much cleaner that a clothing item doesn't have any dependencies.
Back
Top Bottom