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  1. M

    Plugins Chroma Keyifier

    You might have to ask Saint or fortrankiwi on discord for any tips in that case, I don't actually have a passthrough capable HMD but they both got it working.
  2. M

    Plugins Chroma Keyifier

    Play with interleave and/or dithering to mix shadows with your passthrough, you may need to tweak the shadow colour also, all those options exist so you can tune it for your particular setup because everyone has something different.
  3. M

    Plugins Chroma Keyifier

    Looks like this is sorted out already, but I have some plans to make this part a bit more convenient too, and also let you combine this plugin with https://hub.virtamate.com/resources/post-processing.37521/ (right now if you do colour correction it will mess up chroma keying, but I plan to add...
  4. M

    Plugins Chroma Keyifier

    This is the intended effect, all the settings are "global" because otherwise it's too annoying constructing complicated things like tables and full rooms, only to have the chroma key or shadow colour be wrong, you would have to modify each individual object.
  5. M

    Plugins Chroma Keyifier

    This should be fixed now in Version 2
  6. M

    Plugins Chroma Keyifier

    moyashi updated Chroma Keyifier with a new update entry: Version 2 Read the rest of this update entry...
  7. M

    Plugins Chroma Keyifier - Version 2

    Fixed issue with shader replacement not working when loading from subscene
  8. M

    Plugins Chroma Keyifier

    I'll need detailed steps in order to reproduce this (ideally a video), it seems to work just fine:
  9. M

    Plugins Chroma Keyifier

    Ah thanks, I don't recall ever testing with a subscene so there might be some bugs there, I'll investigate and see if I can reproduce it.
  10. M

    Plugins Chroma Keyifier

    Sure, I may do that, but I'm also considering an alternative that will let me mask off any chroma keyed "objects" so this plugin will work with post processing, still thinking about that though. I don't have any MR/passthrough capable hardware either don't worry :)
  11. M

    Plugins Chroma Keyifier

    moyashi submitted a new resource: Chroma Keyifier - Chroma key a variety of atoms for VR passthrough with working shadows. Read more about this resource...
  12. Chroma Keyifier

    Plugins Chroma Keyifier 2
    Hub-Hosted VAR CC BY-SA

    If you'd like to support continued development of this and more plugins, consider subscribing to my Patreon for just $1 a month Usage Add the ChromaKeyifier plugin to any of the following Atoms: CustomUnityAsset Capsule Cube Sphere Slate Wall WoodPanel It will replace the shader on those...
  13. M

    Plugins Post Processing

    Ah using the screenshot function in VR? Will have a look, thanks for testing.
  14. M

    Plugins Post Processing

    Here's a beta version that supports changing the built in screenshot aspect ratio and resolution. Would appreciate it if you and anyone else could test it out. Don't use it on any unsaved scenes, it may cause vam to crash. If it does crash let me know what GPU you are using, if it works fine...
  15. M

    Plugins Post Processing

    From what I can understand supershot does work in some situations in v7, but there are conflicts between them because they are both trying to do stuff with Unity's post processor. I think it's just easier if I just add options to post processing to let people control the aspect ratio/resolution...
  16. M

    Plugins Post Processing

    Gladly all my important stuff is backed up regularly to my NAS, didn't lose any of my VaM things or the source for the plugins thankfully! Will just be a few weeks for the new drive to arrive until I'm fully back up and running with development (temporarily just running off a smaller SSD I had...
  17. M

    Plugins Post Processing

    I don't think I can fix that on my end unfortunately, it's an issue with how that plugin works. I do plan to include my own version of SSS into Post Processing soon, but currently I am recovering from a drive failure so may be some time until the next update.
  18. M

    Plugins Post Processing

    Actually I just had another idea that might work, instead of trying to retain the camera clear colour, instead just render a new "background" color to fragments that have no depth value. The downsides are: - MSAA will not work, things with a depth will have a hard pixel edge. - Objects with...
  19. M

    Plugins Post Processing

    Unusual stuff is probably gonna happen either way if you use Post Processing as a session plugin, I've done zero testing on how reliable it is as a session plugin because it's intended to be used per scene, as (to me) it makes the most sense to have colour correction per scene. However I haven't...
  20. M

    Plugins Post Processing

    You mean this one? https://hub.virtamate.com/resources/camera-background-color-session-plugin.37784/ I'm not doing anything in particular to overwrite background colours, but I'll have a look at what the plugin is doing.
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