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  1. Y

    Timeline offset controller mode

    Looks good (y) , to make it smoother you could copy the last frame and make it the first frame of your next animation and then delete some frames after it :unsure:
  2. Y

    Timeline offset controller mode

    No, sorry, I was just suggesting an alternative way to do walking, thats all You could import looping walk animation, extend its length, and animate control node to move the character https://hub.virtamate.com/resources/timeline-animation-walk-cycle.44666/
  3. Y

    Timeline offset controller mode

    Do you have a looping walk in place timeline animation? There are some on the HUB I think. Probably the easiest would be to add control node to a looping in-place walking animation, change the animation length to what you need using Loop length mode (edit tab), and then simply animate control...
  4. Y

    Logic "if A then B"

    Try VUML, its awesome, it might be what your looking for, it can do a lot combined with ActionGrouper :unsure: https://hub.virtamate.com/resources/vuml.80/
  5. Y

    Struggling with animation

    Walking animations, or any transitional animations from pose1 to pose2 are hard to do and pointless most of the time, people just want to skip them and go to juicy sexy animations most of the time, so its best to use save pose feature of timeline, so your character will move instantly from...
  6. Y

    Vagina fluttering, Penis slipping out or away

    Yes, you need to go to physics of penisBaseControl, penisMidControl, penisTipControl and increase "Joint Drive Spring" for each of them to make it stiff :unsure:
  7. Y

    Vagina fluttering, Penis slipping out or away

    I guess the penis is just too big :confused:
  8. Y

    Vagina fluttering, Penis slipping out or away

    Most likely you are using base mid or tip penis controls for alignment, try to switch them off, and remove any penis aligning plugins if you use any. Align penis using whole character, keep base mid or tip penis controls off, and try to use hip control for thrusting :unsure:
  9. Y

    Pc restarts mid way loading scene

    I had exactly the same problem, it was faulty/weak PSU, it could not provide enough power for gpu, I had to upgrade it.
  10. Y

    Need help understanding the Hand Control tab

    Its much easier to use Timeline plugin for that. Add Timeline to your character, and use "add fingers" and you will have full control over all JSON parameters :unsure:
  11. Y

    Easiest auto gaze, auto emotions, Lipsync? I haven't made a scene in years and my plugins seem broke

    Just so you know, smoothmoves has been added into Timeline plugin, you can do hand recorded animations in timeline and use smooth option afterwards.
  12. Y

    Syncing animation on rotating platform

    It might not be helpful in your case, but just in case, you can position/animate other assets using timeline, you can use "select from scene", add your treadmill to your timeline animation, and it will be exactly where you want it when you play your animation :unsure:
  13. Y

    Loading BVH in acidbubble's timeline?

    BVH player 1.1.3 can bake bvh animations to native VAM animation, and timeline can import those animations in 1 click :unsure:
  14. Y

    Fanged Teeth??

    Bad morph most likely, check all active morphs and zero them out one by one to find the one causing it, could be some head or neck morph :unsure:
  15. Y

    Importing Animations to Timeline

    You need to make sure that the animation you are importing has exactly the same controls as the other animations in the segment, otherwise it will be imported to its own segment. You could simply add another new blank instance of timeline and import your animation there.
  16. Y

    Desktop Mode - Any way to pin Buttons, Slider etc. on UI?

    No problem, I have just checked, and you are right, parenting is no longer there after restart, must be a bug or something, sorry about that :confused:
  17. Y

    Desktop Mode - Any way to pin Buttons, Slider etc. on UI?

    Nice solution, but there is a much easier way, you can just parent whatever you want to camerarig ;)
  18. Y

    Using Timeline plugin without ragdolling the people and breaking their poses?

    You could save pose for each animation ("Use current pose / Overwrite pose" and enable "Apply pose on transition") Switching from animation to animation will be instant :unsure:
  19. Y

    Timeline poses dont save properly

    Double check that your controls are not using Timelines parenting feature, and try to untick and tick again every controls keyframe, sometimes it does not get set automatically for some reason, and enable "apply pose on animation load" :unsure:
  20. Y

    Micro freeze/stutter every 2 minutes in heavy scenes

    Would be nice if we could increase this "Heap size" value, I still have plenty of unused ram :unsure:
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