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Sorry, have to correct you on that. For very short sounds you do indeed use PCM (=WAV). Like effect sounds that are less than a second but played often and lots in parallel, etc. Also because its lossless, it can deal well with noise, which is common for effects. For medium length sounds you...
If you would load another scene that uses the same CustomCommand names, Keybindings would automatically link the hotkey to that as you load the new scene. But your current scene doesn't have them, that's why it says "[unloaded]". Commands will stay there until you restart VaM, reload the...
Sure....assuming you are going for a "security cameras" thingy I would recommend Embody on an Empty atom and Keybindings to bind it to a hotkey. While Embody is active the camera is "locked". Press "Escape" or open the UI to return to normal player camera...
Yes, but you its only on while holding SPACE. As soon as you release the spacebar again, its off again. So it's much more convienient to use, in my opinion.
For example a position grid of 0.1 aligns things in 10cm steps (=0.1 meters). As you move an object, its just snapped to the closes...
Why would you use a thumbnail that clearly does not reflect the package content?
And by my interpretation, you have a Patreon, so everything you do VaM releated is commercial since you are "advertising your brand", even if the resource is freely available. So, no, you can not use that clothing...
You can use my PowerHandles plugin (part of Essentials) for smaller visual icons, which definitly does help in situations with lots of objects in a small space. I usually work with just 30% icon size, just use the slider in the plugins settings. However, it does not change the size of the...
Each CUA atom adds one prefab to the scene, so you need a CUA for each furniture item.
Recommendation would be to setup one single CUA and then duplicate that again and again. You can duplicate atoms using AcidBubbles Keybindings plugin. Once duplicated, you can choose another prefab form the...
Possible, yes. Unity Editor is scriptable in theory. But it does only work if all your models are uniform and made in the exact same way. That's unlikely for stuff you "downloaded" somewhere. Stuff you can get for free is almost always broken in one way or another and need manual fixing of...
Parenting basically means: "Glue this stuff together as this angle and distance". As long as you move the parent object, the child object moves with it.
Nah, no worries. Stuff is complicated to get into at first.
The Hub is no shop. However, for each item you could create a resource page here on the Hub (Paid/Clothing section, I guess) and set the download link to a direct link to your the product on whatever store you are using. Most commonly used is Patreon around here, since you need the account...
You can parent your atom to another and then move the parent instead?
Otherwise try PowerHandles (plugin out of Essentials package). That supports switching to global orientation (rather than local), which may be similar to what you want when you got a rotated atom but want to move/rotate it...
We need to see the FULL error message not just the last bit of it.
Do the following:
Make a fresh VaM restart.
Load whatever scene produced the error.
Attach VaM's error log here, just drag&drop the file into the comment field. Log can be found here:
C:\Users\YOUR...
On load VaM converts into some internal formats (there are 3 different ones, depending on the purpose of use). That's why loading audio in VaM takes so long. However, you can provide audio in form of an AssetBundle, so that conversion is done up-front in Unity Editor. Scene loading times can be...
Obviously not ;)
I would recommend to try find free music you can use, there is plenty around.
For example https://www.free-stock-music.com/ is a good source. Got most music for my scenes from there. I think most songs there are under CC BY license only, you just have to credit the author. In...
3 point method is a classic:
https://en.m.wikipedia.org/wiki/Three-point_lighting
In addition, after you did setup lights and sky in your scene, I would (obviously) recommend using my SkyMagic plugin to create a custom GI setup instead of relying on reflections from the build-in skies that may...
Units in Unity are in meters. Also the standard cube mesh in Unity is one meter on each side. If you scale it by 1.42 on one axis, it would be 142 centimeter.
It affects loading order, which may be an issue if plugins refer to each other.
You can theoretically reorder plugins by manually renaming them in the scene JSON. Be careful to not break trigger references, though. Best way is methodical use of Search&Replace. Not a recommended procedure when...
Exactly. Also try the Intensity slider in SkyMagic Loader.
Nope. What I did was bake an ambient occulsion texture for the mesh in Blender and assign it to the material in Unity. It's effectively a grayscale texture telling for each point of the surface how intense the reflection probe should...