• Hi Guest!

    We are extremely excited to announce the release of our first Beta1.1 and the first release of our Public AddonKit!
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. For access to the Public AddonKit you must be a Creator tier member. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
  • Hi Guest!

    VaM2 Resource Categories have now been added to the Hub! For information on posting VaM2 resources and details about VaM2 related changes to our Community Forums, please see our official announcement here.
Last update was supposed to be my Yennefer's last, but then the GOAT @PixelPorts release his Yennefer model, which quite frankly is much closer to her game appearance because he's a pro and I'm an amateur :p
While I COULD have swapped Triss' base model used in this look for his Yennefer, that would just make both of our looks too similar. So I opted to maintain Triss as the base for my Yennefer and use CuteSvetlana's textures. That way people can choose which Yennefer they want to use in their scenes. Maybe both at the same time 🥵
However, of course I've incorporated clothing presets and option for CUA hair asset provided in his look to my Yennefer and the showcase scene, in addition to the Liliana dress that I previously used.
Plus, since I went back to adjust everything, I also took the chance to tune her breasts and glutes physics to my liking (realistic, fast, soft and jumpy) and enhanced the showcase scene, as per usual.

Now this is her last, final, ultimate, for real endgame version. Have fun!
Correction to face texture artifacts, adjusted the values of some morphs, swapped clothing items for new ones, reduced number of dependencies.
This is likely her final version.
Hey guys, I decided to update my Yennefer model from scratch to use her in future scenes. Now this is essentially a modified version of @PixelPorts's Triss from The Witcher 3 (seriously dude, I can't thank you enough for your ports), and she looks MUCH closer to the game appearance. I decided to ditch manual creation from the base female model mainly because of two reasons:

First, because I suck at creating models and I don't have the patience for it.
Second, because the models from The Witcher 3 are incredibly similar once you stop to notice. The developers of the game really relied on different textures, makeup, and style and color of hair to differentiate the female models. Deep down they're very similar, and I took advantage of this :cool:
Back
Top Bottom