Yalby look

Looks Yalby look

  • Hopefully finalized the internal dependencies between this, Yalby.look and Yalby.showcase.
  • Now updates to Yalby.look should propogate properly from the look to the showcase, allowing me to make appearance updates in only one place.
I hope the flurry of updates is not too much of a problem for anyone. I am more used development in a more integrated environment, and navigating the nuances of how and which assets are coupled in VaM, in the custom directory vs. vars, etc... has been a learning experience for me. Thanks for your patience.
Made some adjustments to a few of the eye morphs.

Been so focused on publishing this thing that it gave me a break from overfocusing on specific features to the point where you can't tell what your looking at anymore. Taking a fresh look, I realized her eyes were a bit too small, and the irises slightly larger and touch closer together.

While I'm not aiming for a 1:1 from source, all known characters have certain distinguishing features that make them 'just so'. Specifically, small variations in eye shape tend to have an outsized impact.
I'm digging my hole deeper, uploaded the wrong var to this resource. Damnit! Sorry if anyone downloaded the wrong var, my apologies!
Bug creation is like dominoes I tell you! I forgot to swap in the correct thumbnail for this scene.
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