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XPS / XNALara Model Loader

Plugins + Scripts XPS / XNALara Model Loader

Positive
Version: 3
Posted:
this is a must
Upvote 0
Positive
Version: 3
Posted:
This is literal magic!
Upvote 0
Positive
Version: 3
Posted:
Works fantastic! Great way to quickly get some cua npc's in a scene. I really like that you can re-pose them and add animation. File browsing is incredibly fast too! Excellent!
Upvote 0
Neutral
Version: 3
Posted:
it's really useless unless you can rig the model in vam and use it like a normal g2f. You can do this, i'll expect this in upcoming updates. Keep up to good works.
Upvote 0
Positive
Version: 2
Posted:
Holy moly this is what VAM needed the most! Imagine the infinite possibilities!
Upvote 0
Positive
Version: 2
Posted:
i tried to import the same xps you loaded in my default scene but i get this error:


!> Attempted to get file entry for non-secure path C:/xps/OverHit - Daphne Swimsuit/xps.xps
!> at MVR.FileManagement.FileManager.GetSystemFileEntry (System.String path, Boolean restrictPath) [0x00000] in <filename unknown>:0
at MVR.FileManagement.FileManager.GetFileEntry (System.String path, Boolean restrictPath) [0x00000] in <filename unknown>:0
at MVR.FileManagement.FileManager.ReadAllBytes (System.String path, Boolean restrictPath) [0x00000] in <filename unknown>:0
at MVR.FileManagementSecure.FileManagerSecure.ReadAllBytes (System.String path) [0x00000] in <filename unknown>:0
at XPSLoader.XPSLoader.Load (System.String path, Boolean hasTangents, UnityEngine.GameObject rootObj) [0x00000] in <filename unknown>:0
at XPSLoader.XPSLoader.loadModel (System.String path, Boolean restore) [0x00000] in <filename unknown>:0
imakeboobies
imakeboobies
File needs to be somewhere in your VAM install directory. I personally use <VAMDIR>\Custom\XPS\
Upvote 0
Positive
Version: 2
Posted:
Thank you! This is excellent!!! Well done!
Upvote 0
Positive
Version: 2
Posted:
A great plugin ,even works with some XPS environments , be cool to be able to add collisions to them
imakeboobies
imakeboobies
Glad to hear! I hadn't tried it with environments as I thought most of them were OBJ files(which I think you can directly import into VAM anyway). In terms of collision that's a feature for the next release along with allowing people to make morphs by changing bones. There is a very very rough version of collision in the code right now which you can enable if you uncomment these lines: https://github.com/imb101/VAM-XPS-Loader/blob/main/XPSLoader.cs#L292
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Positive
Version: 2
Posted:
Amazing !!
Upvote 0
Positive
Version: 1
Posted:
+++++
Upvote 0
Positive
Version: 1
Posted:
Wow! Its great!
Upvote 0
Positive
Version: 1
Posted:
dang this is pretty good, there's a veritable treasure trove of nsfw xps/xnalara models just waiting to be used. shame the models are just stuck in a T pose. if you found a way to pose,enable collision or otherwise use the xps models in place of normal models this plugin would be an absolute must have.
imakeboobies
imakeboobies
You can pose them using IKCUA(https://hub.virtamate.com/resources/ik-for-custom-unity-assets.12870/). Collision is something i have a rough cut of right now but needs some more work to really make it useable.
Upvote 0
Positive
Version: 1
Posted:
Super awesome - if only there were a method once getting this far to project it onto a VAM model! Either way it makes it easier to try to duplicate them into a look. Great job
imakeboobies
imakeboobies
Yeah the idea is not to replace the main VAM models but more to make it easier to create background characters in scenes. That said if I can get the autocollider creation working properly you could definitely have some fun with the XPS models.
Upvote 0
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