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Right... So I followed the little 6-step for how to add the creatures into a scene. Worked for most files I tried at this period of time. However, when I got into the dogo-files, pretty much any dog loaded into scene with broken and glitched textures.
This is not broken: it is due to the XPS files. Sometimes the textures are inverted: there is an option within XPSLoader plugin to flip all textures. You should toggle that.
Check the demo scene: you'll see that all dogs are ok when this option is on.
Please use the "Discussion" tab to report alleged bugs ;)
I'm so glad someone is getting good use out of the XPS loader! These are the kinds of models that totally break what's possible with the default VAM models. Now I just need to find some time and finish my obj and dson loader and maybe even fix some bugs. :)
Totally! It's really cool to be able to easily pose such complex assets, with additional legs or jaw parts :)
Huge thanks to you and best of luck with those scripts!