@Vamvader had requested an audio slider for the Pelvic Slap sound from VAMMoan. Normally, I'd need to make more changes before I'd post an update for a scene, but since I made this small change while making the spin-off scene Bring the Lion Out, I figured I'd drop this out there at the same time.

Enjoy!
As the title suggests, this update is to reduce the file size (it's now down to 100MB, down from the original which was almost three times that!) Taking Damarmau's suggestion, I've pulled even more hub-hosted resources out of this package, which should be the last optimization I'll do to this one. If you have older versions of this scene, I would recommend deleting them, as they're just wasting space and maybe clogging up your texture, morph, or clothing lists with duplicates that shouldn't be there.

I have a couple of other updates for this scene planned (as requested in the discussion thread) but wanted to get the core stuff cleaned up first.

I did fix the final 20 seconds of animation a bit too, while I was in there: mainly just lining the action up better, and making a couple of quicker animation segments hit their targets more reliably.

Enjoy!
Damarmau brought up a great point about dependencies that I hadn't though of, specifically the duplication of morphs, clothing, textures and other assets that could be confusing if I include them all in the package itself. Never mind the larger file size and waste of space for hub-hosted assets you might already own!

In short, I chose the wrong path for "making it easier" by not having as many dependencies. It's easier to have more hub-hosted dependencies that everyone already has than to try and include them all in the package.

This release begins to address that by trimming about 100MB of custom-pathed local files and setting them back as hub-hosted dependencies. I will try and look for more of them, but this is a start. I do have quite a few custom textures in there, as well as the customized Mirror's Edge Apartment that takes up quite a bit of space, so there's only so much I can trim!

Thank you Damarmau, for helping me see the light on an issue I spent a day going back and forth on!
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