• Hi Guest!

    We are extremely excited to announce the release of our first Beta for VaM2, the next generation of Virt-A-Mate which is currently in development.
    To participate in the Beta, a subscription to the Entertainer or Creator Tier is required. Once subscribed, download instructions can be found here.

    Click here for information and guides regarding the VaM2 beta. Join our Discord server for more announcements and community discussion about VaM2.
Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

Plugins + Scripts Video Renderer for 3D VR180, VR360 and Flat 2D & Audio + BVH Animation Recorder

- Added transparency support for VR and flat renders. This allows compositing multiple VR videos together or compositing Virt-a-Mate VR footage into real-life VR footage.

>>> Note: Loading any scene with PostMagic disables transparency everywhere until you restart VaM
- Preview window can stay open permanently for positioning scene elements relative to camera
- Improved crosshair and added borders to preview window so it's clearly visible in empty scenes used when rendering transparent footage
- Fixed last small bug with field of view on preview camera when changing aspect ratio in VR context
- Reduce default preview FOV to 120
- fixed video recording not actually stopping automatically for non-integer recording times (now integer only)
- added preview resizing and preview crosshair
- preview window is now always square when rendering VR
- added support for LilyRender360 smooth stitching (improves results when rendering some forms of post-processing, but increases VRAM consumption)
- increased default preview FOV to 140 to better estimate VR view
- default MSAA to off, filename empty
- remove infobox due to lack of space
- Fixed incorrect field of view calculation for preview and flat renders
- Fixed preview window in wrong color space
- Preview window now remains open during render to verify correct orientation
- Added 2:1 aspect ratio and more options for 1:1 resolutions
- Game's physics rate now remains untouched. Instead using Unity capture time setting for frame rate control.
- Changed hotkeys

This should only affect the case of rendering faster than the physics rate, such as when using the frame skip option.
Version 1.1

- Added flat video recording, with supersampling by MacGruber.
- Mute all sound while recording.
- Added preview window.
- Added hotkeys.
- Fixed 6K, 7K, 12K resolutions
- Reduced VRAM consumption slightly.
- Improved memory estimate (maybe).
- Added warnings for texture size and VRAM consumption exceeding capabilities of GPU.
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