New version, new oversights:
- Clothskin textures weren't being applied, as the paths weren't pointing at the addonpackage. Fixed.
- Duplicate pose removed.
- Accidentally copied files to a wrong folder during merging of assets for package version 15. They have been removed. Thus the package has shrunk a little bit.
If you find the dildo can't contain itself for very long, go to plugins on Person, #5 ReadMyLips > Dildos > Settings > Stim gain
It has been set to 100 while hunting down a bug. 5-10 is where I'd have left it.
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Lots of small annoyances have been fixed/worked around. So I'm calling this a 1.0
- BodyLanguage
- Gaze is now working properly. She'll look at other things than you at random.
- The blinking during thrusting should also be gone in all poses. But I might have missed some.
- Error messages during penetration, hands not engaging stroking, should both be fixed.
- If the scene is saved again it might "break" and it can happen again. I can expand on how to fix this if someone needs it.
- Thanks to @CheesyFX for being very helpful in troubleshooting these issues.
- New clothskin features (Broken in package version 15. Fixed in version 16)
- Bulging created by a sphere placed in her abdomen, which the dildo can collide with and thus create bulging. 100% physics-based. Example
- Soft areas subtly move from drag when she's being pushed around. Unplanned effect of tweaking the profile that I've come to love.
- Vagina physics
- Tweaked to mostly rely on sim texture and less on morphs. Very pleased with how soft it looks.
- Cervix is bound to the sphere used for bulging instead of using depth calculations for positioning.
- Tail
- Has been made less-lethal. Has a harder time knocking her around now. Expect less violence on pose changes.
- Moved from BoneControl to the more advanced Puppeteer from @Skynet. Tailored for this kind of CUA, it works great. We've come a long way since the Timeline controlled posing.
- Refined angle limits a bit and increased collider count thanks again to Skynet and their script to disable intercollisions, making it possible. This is what the .dll is for.
- Poses
- 17 new poses
- 5 standing
- 2 sitting
- 3 lying
- 1 service
- 1 touching
- 2
On topRenamed- 2 reciever (duplicate pose in package version 15. Removed in version 16.)
- 1 sleeping pose in last level: "End". Just to signify the end of the list.
- All existing poses have been refined/expanded upon.
- Added a lot of camera change actions. Specific reactions on some angles, focused gaze targeting etc.
- Pose jitters related to performance settings
- I've always had High Quality Physics on and Physics Rate set to auto. I've switched to 60hz, no HQP, and gone over all poses to fix the resulting jitters. Hopefully this means more stable poses for every case.
- Vega morphs
- Fully custom sculpted genitals. Before they were a mix of built-in morphs.
- Neck to jawline transition has been made sharper.
- Nostril depth.
- Expression "neutralizer". The stock morph of Vega is very happy. This morph makes her a little more compatible with expression plugins.
- Miscellaneous
- Tweaked both TittyMagic profiles again (stock and smaller). Less jello this time. Heavier.
- Lock toggles for clothing states so they stay throughout pose changes.
- Screenfade on by default on every pose change. UIToggle available.
- More expressions and reactive randomization of them.
v0.91
Notes
- Poses
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- 7 new poses
- 2 saucy ones under "touching" to showcase the "depth"
- 2 new in "receiver"
- 1 new in "on top"
- 2 new in "standing"
- Tweaked some action poses to have better motion. Mostly in the "On top" section.
- Fur
- Brown fur
- Torso is a bit more tidy now. Accentuated her belly button better. Genital area changed to allow better styling.
- Don't ever make this big a region of hairs. Split it up instead. During styling hairs will be "shaken" out of position by invisible physics if you take long enough. It is maddening.
- Fixed the hairs rendering in solid black. Looks like I was reaching the limit of hair "nodes" of a single hair item.
- Face white
- aligned a few stragglers.
- Genitals
- Changed up the look again. Went over the textures a bit. Optimized their file size.
- The "depth physics" during penetration has been tweaked. Still very experimental but beats the lack of depth of a vanilla VAM character.
- Clothing item: Internal gloss to give it some aspect of wetness.
- Removed
- The custom and stock buttons. Upkeep of them was getting really tiresome for a little gimmick.
- Clothing item: genital gloss.
- Buttons added/explained:
- "Dildo window" toggle. Enables a nearly invisible shape that masks the dildo, letting you see the action.
- "Dildo posing" toggle. Enables/disables if the dildo should be automatically moved on pose change.
- "Dildo" toggle. Simply turn the dildo on off. Pose should be reapplied if it relies on a dildo being present.
- A button to slim down the bust size. Simply because I was in the mood for something more modest.
- Sim texture
- Rigified most areas a bit more. Seems to look nicer in VR.
- Fixes:
- Critical physics explosion if switching between two specific poses.
- Top clothing texture going all stretched when in any of the exposed styles.
- Ears, cheeks, and hair assets vamified again so it meshes with the skin texture.
- Some minor touch reactions in areas:
- Breasts
- Abdomen: Time based
- Nipples: stiffening
- Face: Nothing new actually but never disclosed it. If you touch her face she will return her gaze to you. This would have bigger benefit if the automatic gaze target switching was working better.
During pose change she will inevitably get hit by her own tail.
This is because collision can't be turned off for the tail with VAM's own check box. I've not come up with a smoother solution.Make liberal use of the realign pose tail button.v0.912
Fixes:
- Bench had gotten shifted at some point, throwing poses out of alignment.
- This was cause for much of the tail spaz.
- Teeth mouth and tongue colors had gotten reverted to stock VAM values.
- 1 pose was hidden from its category.
v0.90
Highlights: Fur for her face. New tail physics. Clothing item to load/unload assets.
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Details:
v0.901 Hotfixes, tweaks
- Fur
- Face! It took a while to find a styling that didn't look off to me.
- Whiskers (optional item but I think it's pretty cute.)
- All fur assets have been redone from scratch, again. Still finding places I want to restyle but it's the never ending yarn.
- The lighting settings of all furs I feel I've perfected this time around.
- Clothing item that will load, position, and firmly lock in place her hair and ears (and invisible colliders for them).
- Should work in any scene.
- CUA Manager preset removed. It's no longer needed.
- Tail redone with built-in physics and collision.
- This took days to figure out. But now you can push the tail around with objects or your hands.
- Doesn't use the unstable CUA controllers plugin. Instead it uses the newer BoneControl by Skynet.
- This allows to save poses for the tail for later use. It's great!
- Half of the complexities in the scene has been removed thanks to Skynet's work. No realigning of CUAs on load. No timeline to control tail nodes.
- Tail is safe to remove at any time unlike previous version.
- Preset included. Load it on a CUA and it will attach to the "Person" atom in the scene automatically. Preset also included for an Empty atom to act as a controller of the tip.
- Tweaked the tittymagic profile a bit + clothing profile.
- Generally just more bounce.
- I'm not sure the profile I made was even properly loaded on the previous version. Now it force loads on scene load.
- Fixed the closed inner vagina of VAM. Now it visibly stretches inwards upon penetration. Cervix ported from original Vega model. This is a bit experimental.
- Removed the Person plugins preset. It ballooned the filesize since it saved all the pose thumbnails with it.
- Removed most lights in the scene. Only the sun remains. Didn't think the performance impact of the others was worth it.
- Note vertex lights will ruin the fur illusion because they don't light up the hairs, only the "skin" underneath.
- Tweaked the clothskin profile a bit.
- Breasts will deform less since the softbodies do a fine enough job on their own.
- Same for lips and genitals.
- Poses weren't the main focus of this update but a few has snuck in. Just having fun with the physics.
- Added more levels to reduce screen clutter.
- Still no update for BodyLanguage
so the potential bugs are still in.
v0.902
- Missing morph errors should be fixed now.
- Adjusted some movements that didn't play nice with the new breast physics. Let me know what poses you've seen jitter in if any.
- Found some camera angles that didn't have a DoF setting.
- Adjusted vagina physics and cervix positioning. Physics should be less "blown out" now.
- Fixed the dildo "window" render queue and parenting.
- Adjusted a few poses where the dildo wouldn't engage properly on its' own.
- Gave her a pulse and tied it to stim level.
v0.903
- Fix for a single morph a few poses relies on.
- BoneControl got updated and will break the scene if you don't already have the old version 3 installed. Changed the dependency to enforce version 3.
0.85
Despite not seeing errors for days while working on the update, they have returned. New workarounds:
- Tweaked colliders further, so she can use her mouth.
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- 4 new "service" poses
- Grinding, 3 different kind of "jobs".
- There's a lot of random movements going on so they may have some extreme moments that need down-tuning.
- Would've made more but it ended up taking a long time to get these working reliably without errors.
- You may need to reapply the pose to get the stroking to kick in.
- Ongoing further tweaking of poses and tail positioning.
- Some poses she will now partially expose herself automatically.
- Morph changes in privates.
- Added a toggle for hiding all Vega assets, in case people want to swap appearance.
- The tail can't be safely removed without first reloading the CUA Controllers plugin (VAM gets stuck trying to remove the atom, making it undeletable). This can't be done through triggerable actions so this is a workaround.
- 0.86 hotfix
- The handjob pose struggles to activate properly. Switch back and forth between poses till she grabs it. Then use the UIToggle placed in front of her (UI has to be open) to force (re)start the stroking.
- The grind pose no longer uses automatic stroking to animate, but instead set PoseMe movements.
- Boobjob sudden jerk fixed.
- CUAM preset no longer includes CUA Controllers in the tail. It will be rigid till you add the plugin and initialize yourself.
- 0.87 hotfix
- Fixed every pose change causing expression to default to an expression only meant to help reference morphs.
Pretty much all the "action" poses now assume the dildo is enabled. One quirk is the dildo is only moved on pose change, so you'll need to reapply a pose after enabling it. I didn't want to force it to be on just like I don't want to force specific clothes to come off even in poses where they naturally should be.
CUAM preset:
- This was actually not working
- The CUAM plugin doesn't correctly list addonpackages containing presets for it. You'll have to dig it out of the .var yourself
- Preset file:
Code:..\AddonPackages\TRSD.Vega_-_Custom_assets_demo_scene.X.var\Custom\Scripts\Blazedust\CUAManager\presets\preset_Vega custom.json- Put in:
Code:..\Custom\Scripts\Blazedust\CUAManager\presets\- The CUA Controller plugin on the tail causes havoc when restoring an atom with it on. Causing misalignment for all parented atoms to object(s) in the scene.
- I've instead opted to include a preset where the tail doesn't have the CUA Controllers initialized yet. Initializing it manually this way should be safe.
- Select this node and click "Create controllers"
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Happy new year
I'm still learning how to use BL's movement systems. So there might be some unpredicted extremes that need tuning.
- Fixed: Vega preset buttons (stock, custom) broken preset path.
- 7 new poses.
- New shader for the tail.
- With some compromise. More dense and less fluff, but now receives shadows and all light sources properly.
- by keeping the hairs short the halo effect this introduces is minimized. Still looks good though!
- New dependency: Collider editor.
- Preset included.
- Now she can touch her own face:
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- Also makes the automatic gaze targeting work just a little better. Colliders were narrowing her FoV down.
- This does introduce an error message in the log on scene load. It's due to BL adding some custom colliders that ColliderEditor doesn't recognize. They can be safely ignored.
- UI improvements
- Look at the sphere to show the most important buttons whether or not menu is open.
- Some options for creators, e.g. stuff I use to safeguard against breaking upon reload.
- Lots of small tweaks I can't remember.
0.81
Fixed: Accidentally removed the dildo from a ton of poses.
0.82
Fixed: Accidentally left the dildo on on scene load.
Fixed: Possible dead-end in expression sequence.
I've been made aware of a bug with the "stock" and "custom" buttons. It'll be fixed on next update.
More poses and tweaks on the way.
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