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Vega - Full body fur+

Scenes Vega - Full body fur+

Download [93.12 MB]
1747677167crop.jpg


v0.90

! Enable preloading of morphs from the package in packagemanager !

Until I figure out why they aren't loaded on demand.

What's new:
  • Fur for her face!
    • It took a while to find a styling that didn't look off to me.
    • Whiskers (optional item but I think it's pretty cute.)
    • All fur assets have been redone from scratch, again. Still finding places I want to restyle but it's the never ending yarn.
      • Especially the lighting settings of all furs I feel like I've perfected this time around.
  • Clothing item that will load, position, and firmly lock in place her hair and ears (and invisible colliders for them).
    • Should work in any scene.
    • CUA Manager preset removed. It's no longer needed.
  • Tail redone with built-in physics and collision.
    • This took days to figure out. But now you can push the tail around with objects or your hands.
    • Doesn't use the unstable CUA controllers plugin. Instead it uses the newer BoneControl by Skynet.
      • This allows to save poses for the tail for later use. It's great!
      • Half of the complexities in the scene has been removed thanks to Skynet's work. No realigning of CUAs on load. No timeline to control tail nodes.
      • Tail is safe to remove at any time unlike previous version.
    • Preset included. Load it on a CUA and it will attach to the "Person" atom in the scene automatically. Preset also included for an Empty atom to act as a controller of the tip.
  • Tweaked the tittymagic profile a bit + clothing profile.
    • Generally just more bounce.
    • I'm not sure the profile I made was even properly loaded on the previous version. Now it force loads on scene load.
  • Fixed the closed inner vagina of VAM. Now it visibly stretches inwards upon penetration. Cervix ported from original Vega model. This is a bit experimental.
  • Removed the Person plugins preset. It ballooned the filesize since it saved all the pose thumbnails with it.
  • Removed most lights in the scene. Only the sun remains. Didn't think the performance impact of the others was worth it.
    • Note vertex lights will ruin the fur illusion because they don't light up the hairs, only the "skin" underneath.
  • Poses weren't the main focus of this update but a few has snuck in. Just having fun with the physics.
    • Added more levels to reduce screen clutter.
    • Still no update for BodyLanguage 🥲 so the potential bugs are still in.
0.85
  • Tweaked colliders further, so she can use her mouth.
    1736460342update.jpg
  • 4 new "service" poses
    • Grinding, 3 different kind of "jobs".
      • There's a lot of random movements going on so they may have some extreme moments that need down-tuning.
    • Would've made more but it ended up taking a long time to get these working reliably without errors.
      • You may need to reapply the pose to get the stroking to kick in.
  • Ongoing further tweaking of poses and tail positioning.
    • Some poses she will now partially expose herself automatically.
  • Morph changes in privates.
  • Added a toggle for hiding all Vega assets, in case people want to swap appearance.
    • The tail can't be safely removed without first reloading the CUA Controllers plugin (VAM gets stuck trying to remove the atom, making it undeletable). This can't be done through triggerable actions so this is a workaround.
Despite not seeing errors for days while working on the update, they have returned. New workarounds:
  • 0.86 hotfix
    • The handjob pose struggles to activate properly. Switch back and forth between poses till she grabs it. Then use the UIToggle placed in front of her (UI has to be open) to force (re)start the stroking.
    • The grind pose no longer uses automatic stroking to animate, but instead set PoseMe movements.
    • Boobjob sudden jerk fixed.
    • CUAM preset no longer includes CUA Controllers in the tail. It will be rigid till you add the plugin and initialize yourself.
  • 0.87 hotfix
    • Fixed every pose change causing expression to default to an expression only meant to help reference morphs.


Pretty much all the "action" poses now assume the dildo is enabled. One quirk is the dildo is only moved on pose change, so you'll need to reapply a pose after enabling it. I didn't want to force it to be on just like I don't want to force specific clothes to come off even in poses where they naturally should be.

CUAM preset:​

  • This was actually not working
    1. The CUAM plugin doesn't correctly list addonpackages containing presets for it. You'll have to dig it out of the .var yourself
      • Preset file:
        Code:
        ..\AddonPackages\TRSD.Vega_-_Custom_assets_demo_scene.X.var\Custom\Scripts\Blazedust\CUAManager\presets\preset_Vega custom.json
      • Put in:
        Code:
        ..\Custom\Scripts\Blazedust\CUAManager\presets\
    2. The CUA Controller plugin on the tail causes havoc when restoring an atom with it on. Causing misalignment for all parented atoms to object(s) in the scene.
      • I've instead opted to include a preset where the tail doesn't have the CUA Controllers initialized yet. Initializing it manually this way should be safe.
      • Select this node and click "Create controllers"
        1736691169178.png
Happy new year 🎉
  • Fixed: Vega preset buttons (stock, custom) broken preset path.
  • 7 new poses.
  • New shader for the tail.
    • With some compromise. More dense and less fluff, but now receives shadows and all light sources properly.
      • by keeping the hairs short the halo effect this introduces is minimized. Still looks good though!
  • New dependency: Collider editor.
    • Preset included.
    • Now she can touch her own face:
    • 1735663288771.png
    • Also makes the automatic gaze targeting work just a little better. Colliders were narrowing her FoV down.
    • This does introduce an error message in the log on scene load. It's due to BL adding some custom colliders that ColliderEditor doesn't recognize. They can be safely ignored.
  • UI improvements
    • Look at the sphere to show the most important buttons whether or not menu is open.
    • Some options for creators, e.g. stuff I use to safeguard against breaking upon reload.
  • Lots of small tweaks I can't remember.
I'm still learning how to use BL's movement systems. So there might be some unpredicted extremes that need tuning.
0.81
Fixed: Accidentally removed the dildo from a ton of poses.
0.82
Fixed: Accidentally left the dildo on on scene load.
Fixed: Possible dead-end in expression sequence.

I've been made aware of a bug with the "stock" and "custom" buttons. It'll be fixed on next update.
More poses and tweaks on the way.
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