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Hi Guest!
Please be aware that we have released another critical security patch for VaM. We strongly recommend updating to version 1.22.0.12 using the VaM_Updater found in your installation folder.
Details about the security patch can be found here.
Improved code to allow manual headAudioSource playback (which allows you to play sounds from normal triggers without VAMM2 interrupting them)
In depth explaination for manual headAudioSource playback
Before this version, VAMM2 was playing sounds on a schedule system. Which meant that, if you tried to play any sound file from, let's say... a UI Button, directly on the HeadAudioSource of the character with VAMM2, this sound could be stopped by VAMM2 trying to "enforce" its schedule.
Now, the system checks if a sound is currently playing and will not stop an existing playback. This will allow other plugins to stop VAMM2 and play other sounds without getting interrupted before they are played completely.
Added a "Voice (VA) Pitch" suggested by @VamEssentials. You can now have a different pitch for VAMMoan's voice and your VA.
Bug Fixes
Attempt at fixing other VA bugs:
Switched everything into a coroutine and let the loading process of the audio files go on by one to avoid fails during heavy scene loadings
Converted paths to absolute paths from the root of VAM instead of keeping a potential relative path
Fixed the buffering of oneliners if you'd slap the character several times in a row
@TBD : new implementation of handling slaps to ensure there is no "pollution" from other random collider besides hands, feets, VR Controllers and generic "usable objects" in VAM
They will allow to play a one liner picked randomly in the whole pool (set) either directly or randomly (based on Trigger Randomness)
Added the ability to create VA Groups. It allows you to pick a set of dialog lines at random. Documentation will be updated soon.
Added new bool Allow VA Playback, which will prevent any VA playback if it is unchecked. Thanks to @VAMFantasy for the suggestion. This could allow you to create a setting in the scene to enable/disable voice acting.
The new group system has a tutorial available in HZMDemos.
Bug Fixes
Thanks to the wonderful @TBD , fixed the spanking logic to allow spanking to be active with or without soft body settings.
Fixed a VA (Voice Acting) bug where the files could not be reloaded properly with the local file of the scene.