Unleashed v2.0
First and foremost, i want to say thank you for your incredible interest, engagement and support regarding this sandbox. Ive always wanted something like this when i played VaM in 2020-2022, back then it felt like VR had moved somewhat in the background. This heartfelt thanks comes not only as the Creator that recieved the support to built it, but also as a passionate VaM VR player - your collective interest made this possible. <3
2.0 does what 1.X updates typically didnt before. It adds everything a newcomer needs, condenses down customizations, cares about appearance and visuals, adds comfort, removes some old voicelines (im going to miss her making fun of the Pinball wizard sexposition) and even cares about a colour theme. Before, ive only pushed new functionality into Unleashed which was nice for the 200 steady Patrons that are accustomed with everything (i love you guys, you carried this Scene) - but it certainly wasnt appealing for anyone else. This is a new beginning for it that serves as the groundwork and initiation place for various other Unleashed: X scenes. For a new beginning, were fittingly revisiting my first Beach-Scene soon. Unleashed: Template (early) and Unleashed: Beach (late) release in January 25! Unleashed: Desktop is in the making aswell, im not sure if i can get it done in January, though. Probably not.
Notes: (heavily condensed, precisely noting everything would result in a redicolous text wall)
General gameplay:
Advanced users may notice that some of the more niche functions and customization options have been disabled (such as Click-To-Move, Doll mode or 1click removal of environments). This is intentional as Unleashed: Template will serve as the creation platform in super early January. These functions will all be in there and its going to be a way better base to build upon.
- Added a simple and streamlined intro experience that explains functions and communicates examples on how to approach Unleashed
- Removed some old Voicelines (im going to miss the cringe ones, always made me smile

)
- Reiterated on poses and the node "softness" - allowing for poses to be adjusted by hand more intuitively.
- Added casting couch for comfortable quickloading of Appearance presets
- Added Girl customizer that allows to quickly change the girls bodyproportions (Muscularity, Thiccness)
- Added slider for an Anti-Motionsickness effect.
- Added a dedicated "Reset" button that autofixes hiccups and lets you quickly reset the scene, without having to reload anything.
Lobby:
- Restructured the lobby completely and added a dedicated, high quality environment.
- Removed various buttons and functions that allowed&described certain customizations - e.g. disabling environments. These are redundant because Unleashed: Template releases very soon and replaces this functionality for those who want to build their own Scenes with Unleashed.
Note: The lobby needs to be your base of preparations, which now properly fulfills its purpose. It now has a streamlined intro that explains the Sandbox (which can be skipped of course), an Appearanceloader, a bodyproportion adjuster and WAY better visuals. The Storymap is now shiny and looks like a holographic TCG card. HO!
Visuals:
- Vastly improved visuals on most maps by reconfiguring lights, Colours and adding a matching Postmagic setup.
- Removed, reconfigured and replaced various assets on various maps, while trying to keep the overall appearance and atmosphere of all Story environments.
- Set up new & cleaner buttons and matched them in a Blue&Pink theme, creating a proper Colour palette.
Look:
Created a proper default look with only built-in morphs and a custom makeup. Shes cute, but i still expect you to load your favourites!
Tutorial:
- Completely restructured the tutorial. Ditched the insertion training part and created a Five-Button streamlined intro that expands into describing Gifs for audiovisual learning. The goal is to make you comfortably understand what you can do with Unleashed in about 5 minutes. Feedback on this one, especially from newcomers, is very appreciated. Dont hesitate to reach out!
Plugins:
- Updated and re-configured many plugins for smoother gameplay, better physics and better performance.
- Added PostMagic, configured it to enhance existing lights and colour palettes of Storymaps. Toggles itself on and off when activating mixedreality to not affect the colourpallete and passthrough quality
Performance:
Created an Interface that easily lets you choose a performance setting, based on your hardware's capacitys. We got High, Medium & Potato!. See what works best for you.
Environments:
- Removed various assets from the Trailerpark map for a cleaner appearance
- Remade the Forest ground, optimized texture tiling.
- Adjusted various lights and Unityassetvamifier settings for optimal Bloom and LUT colouring with PostMagic.