• Hi Guest!

    We have posted a new VaM2 dev log on Patreon, starting a monthly cadence of written progress updates between Beta releases. Highlights include the new Gizmos System, Selection Carousel, and Modes System with Context-Specific Editing. Beta1.2 is 15 of 21 items complete.

    Read the full post on Patreon, or follow progress on the public Trello roadmap.
Entirely reworked the old forest map. This one was a nice little challenge, creating the ordered chaos of a forest with all those assets and plants needed while maintaining a great framerate has taken longer than expected. I am very happy with the results though!

It has a Day/Night variant, ambient sounds and a rain toggle. Raw, unedited screenshots. Take a look. :)

Day:

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Night:

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The forest rework also reduced package size and dependency count. Furthermore, I have added a Slapsound toggle due to feedback and increased the slapsound trigger velocity threshold by 58% to prevent firm touch from triggering a slapsound.
This is 2.4's first content update and it contains significant improvements, fixes and additions for Unleashed's core. Primarily, this merges all features that were added with 2.3.X patches into the old 2.2.X core (which was temporarily disabled) and smoothens out the last months of progress. This is by far the smoothest and hiccup free core-gameplay Unleashed has had so far. A great foundation which Im looking forward to further built upon!

All 2.4 parts will delivered within 1month so that supporters recieve the full content with a single pledge. A map overhaul, new threesomeposes and mixedreality improvements are following shortly :)



- Fixed many conflicts preventing the merge of old (pre 2.2.3) blowjob thrusters&triggers with the newer ones that were added in 2.2.3. (VR Mode only)

- Fixed blowjobs interfering with female auto-headrotation (VR Mode only)

- Fixed many conflicts that prevented auto-kisses from working with the new auto-headconfig setup from 2.2.3 (VR Mode only)

- Reinstated and improved old auto-kiss plugins & setup (pre 2.2.3, VR Mode)

- Fixed many posephysics related issues

- Added ~40 new Poses to the pool of randomposes accessible via the button on your right wrist

- Created blowjob pullforce that occurs with around 20% chance when female1 has the "tip only suck" motion, making it appear as if she pulls on the dick with her mouth.

- Created new PenisState controls and triggers for new blowjobs, significantly improving blowjob stability.

- Removed about 5 poses from the pool of randomposes accessible via the button on your right wrist to increase the overall quality of the pose-pool

- The new posecount for the Randompose pool (right wrist) is now about 150 poses.

- Created a hierarchy for the automated and/or triggered interactions and thrusts. This makes playing significantly smoother by having "dominant" actions. For example, when blowjobs or kisses are active, headrotations now cannot affect the females head anymore. This prevents things from looking weird or breaking.

- Improved lighting colordepth and intensity for various lights

- Improved UI in the club

- Fixed Threesome-toggle button slightly overlapping with the mixedreality button which made it inconvenient to enable.

- Added a thrust-toggle button for the threesome girl

- Fixed an issue that caused the Penistip node to be toggled on in wrong situations (Female X -> Female mouth physics interaction was able to trigger it)

- Created a new physicstrigger that controls the Penistip correctly with Malegenital -> Female mouth/lip/jaw collision.

- Edited thrustspeed presets to mind the new, merged thrustersetup

- Improved penisphysics for blowjobs for the default thrustspeed

- Improved LipSync

- reduced female1's mouth/lip/jaw -> male penis physics interaction velocity threshold for quick&proper trigger registration.

- Fixed volume of female voice and moans being auto-regulated down by certain triggers

- Fixed female1's hipnode positionstate being incorrectly autocontrolled by certain triggers

- Disabled rapid slapsounds occuring from female->female physics interactions

- Fixed male kiss/licksounds being triggered with a high collision sensitivity, occasionally enabling it all the time when having your VR avatars head in female1's proximity

- Disabled remnants of old handjob triggers

- Updated default thrustspeed template

- Set enable female headrotation to default, since it no longer causes any issues with blowjobs or kisses.

- Fixed desktop UI button overlapping slightly with the new UIButtonImages

- Fixed various females XNodepositionstates to change on/off from wrong penisphysics collisions

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2.3.15 includes
new Map UI's for the Club & the Lobby aswell as about 10% improved performance for both maps.
The forest, Trailerpark and the Lovehotel will recieve new and themed UI's with 2.4 aswell.


Notes:

- UI visual overhaul for the Club and the Lobby
- Fixes for Randompose button logic
- Fixed an issue that caused the girl to slightly slide before going into pose when pressing the location-specific Randompose buttons.
- Lighting improvements

- Added a beta version of 2.4's female auto-handcontrols. This is very raw and was mainly uploaded as a preview to grab some feedback. Disabled by default, enable it in the Config-UI.
(This feature is going to auto-control the females arms and hands. She will reach for your hip, pelvis or neck on certain interactions and/or will try to hug you. Will be completed with 2.4.X updates)

- Various improvements & fixes in the background. (e.g. cleanups, minor fixes and plugin setup improvements)


- Enter VR/Reset buttons now appear after pressing the Nuke&Tinker button.

- Slight adjustments for the new HQ lighting
Most of the content in this update stems from community feedback and ideas. Thank you so much!

- Added a button to remove everything except for Unleashed's core functions, allowing users to add their own environment-assets and with it, create their own Unleashed maps.

- Created a button to Undress girls which can be found on the Wrist-UI: "Config-UI".

- Created a Gesturecontrol to Undress the female. Tap her shoulder with a certain velocity (firmly) to make all SimClothing go into an Undress state.

- Fixed velocity thresholds for the males tounge-licking-reaction. This was being triggered too often and sometimes resulted in permanent kissing/licking sounds.
2.3.11 Aims to fix issues and inconsistencies that arose with the rather feature rich 2.3.X updates. It also paves the way for the upcoming v2.4 - which is going to rework the forest map and randomposes.


- Changed various positiostate controls to improve and stabilize blowjobs while female auto-headrotation/focus is enabled.

- Changed settings and movements for the girls auto-headrotation/focus.

- Created a setup that controls the looktargets and angles mid-blowjob to limit headrotation angles, resulting in more natural bj's and less fiddly insert when auto-headrotation/focus is toggled on.

- Changed various positionstate controls of the males penis/hip and females hip to create a smoother and better stabilized hipthrust. Improvements can be seen for male aswell as female thrusts here.

- Fixed an issue that cause female moans to be way lower volume than intended, which in turn fixed many audiotriggered facialexpressions. The old Ahegao/Pleasure/Pain faceexpressions are now significantly improved. Thank you for reporting this issue. <3

- Very slightly increased the male size.

- Slightly changed the Hand and Head depth and clip distance for the posessed Male.

- Reconfigured some of the females collisiontriggers, which are now more consistent.

- Slightly changed Sarah's appearance

- Set Auto-Headrotation/focus to disabled by default
- Resolved an issue regarding the older auto-expressions and morphcontrols interfering with the new setup, resulting in overall improved faceexpressions.

- Updated the Faceexpression-Toggle (Config-UI) to control the new setup

- Fixed and improved many small things in the background

- Slightly increased threesome-toggle on the world-map for better visibility
Overhauled and significantly improved lighting in Unleashed, resulting in higher quality, higher performance (~15%) and expanded light-customizability for the user.

These significant improvements for the rather unique mobile lighting Unleashed uses wouldnt have been possible without CuddleMocap's help. Please consider checking out their content here and here.



Basic (Default, performance)


BasicLight.png


The new Default, striking a balance between performance and quality while always keeping the players PoV illuminated. Lowest performance cost but tends to throw some harder shadows (see her left arm). Change the lighting intensity of this by dragging the respective slider in the Config-UI left or right.




Illuminated (Combined basic+HQ light, highest performance cost)


Illuminated.png


This setup uses the basic Illumination and adds 2 other light sources, gently illuminating sides and hair while creating soft shadows. Funparts are always properly lit from the player's PoV. Toggle this light on/off in the additional settings&info book found on the bar in the lobby. Highest visual quality, details and performance cost. While I mentioned that this one has the highest performance cost, it is still slightly more performant than the basic light before this update.




Indirect lighting (mobile disabled, room/area light)


Indirect.png


The indirect light creates very realistic visuals, but doesnt always illuminate the players PoV. This can result in funparts not always being fully illuminated when you try to look at the action.
I recommend this one for a very immersive Mixedreality experience!

Create this by dragging the lightintensity slider in the Config UI fully down and enable the HQ light.
- Re-enabled auto headrotations and auto movements. Enabled by default, can be toggled on/off in the Config UI. Some conflicts occured when I added threesomes and reworked sexmotions, which are now resolved.

- FIxed an issue that caused head jittering on auto-controlled facemorphs driven by moansounds.

- Fixed an issue that caused slapsounds to double-trigger occasionally, depending on slap velocity and angle.

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