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From a dance perspective, I also hope to one day achieve something close to a perfect "Produce 69," but there are currently two notable challenges. Firstly, there's the issue with Mocap itself. Although Mocap devices are now quite popular and affordable, most devices we can access struggle to capture accuracy during rapid and intense movements. Taking the majority of the choreographed movements in "Produce 69" as an example, we may need Hollywood-level industrial motion capture equipment to accurately capture and present them (not to mention finding a genius mocap dancer capable of flawlessly performing all these diverse dance styles, and she has to be willing to do it all for free to keep this scene free, lol). The bottleneck in Mocap hardware and technology application, I believe, can be resolved over time.
The other point is the compatibility of MMD conversions. As you have seen, while it is still far from "satisfactory," most of them have undergone specific adaptations for VAM. If you were to directly import the original motions, the results would likely be described as "unwatchable." However, these adjustments are currently quite rough, I must admit, and more refined optimization and adjustments can make them look more naturally perfect but require a significant amount of time and effort, even frame by frame, to modify and refine them.
Thank you for pointing these out. I think after completing the overall scene framework, I will gradually focus more on refining the details of the motions, attempting to make them more visually appealing and entertaining.