Small utilities I made that didn't merit their own package.

TimeScaleController.cs

Allows triggers that affect time scale.​

FieldOfViewController.cs

Controls the FoV (zoom) of the camera on Desktop.​

CameraNearClipPlane.cs

Changes the camera clip plane, to see through walls or see VERY large models for example. WARNING: If you extend the range, keep in mind you can break VAM and you'll have to restart VaM. Make sure to save before using extreme values.​
PlayerHeightController.cs

Allows triggers that affect player height (note that player height doesn't mean head height).​

WindowCameraVisibility.cs

Allows hiding the window camera preview from being rendered, useful for screenshots or recording with mirrors.​

BlendShapesController.cs (OUTDATED)

Lists all unity asset blend shapes and lets you control them. Replaced by https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494/
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