A commission from a dear supporter, been working on this for a month and is my biggest work yet; Ultimate Tali'Zorah based on the amazing model by MercyMEJ, many thanks and credits for the great work.
She's available now to Swashbuckler+ supporters, sailor supporters will get access on Wednesday.
PLEASE READ THE NOTES;
1) This is a MASSIVE pack and I'm not putting that lightly, I went to great lengths to put/keep an insane amount of detail everywhere, both from the base model and adding some myself, as a result this comes up to a huge file size due to the vastly amount of items, presets, textures and trying to keep them all at high quality, I've done lossless compression to make the file sizes as small as possible while keeping that detail but that only goes so far.
2) This is an extremely modular release, everything can be customized to most degrees, it has a grand total of 24 different clothing items (with the CUA clothing items all having different options), all heavily edited for the best possible VAM look, each of them also have different materials to allow for total control over this look.
3) Her helmet and Omni Blade items have alternate styles for different helmets and omni tool, to swap between them simply open the respective clothing item and load the desired CUA;
The helmet is also customizable through Skynet CUAClothing material options;

4) She has different presets for her body textures, with more marks, default and metal wiring.



5) The sample scene has this applied, but to make it/edit it yourself and use it on other scenes you can get that inner light as shown in the screenshots with quick and easy use of regular VAM lights, simply create/grab/use a spot light, place it on the helmet base, do whatever adjustments you want (angle, color, intensity, etc) and parent it to her head, you can find find the light in charge of this in the scene atoms with the name of Helmet light.
6) Her inner suits have two main presets, open limbs suit and torn suits but due to the modularity and ton of different clothing items you can pretty much mix n match however you'd like




7) Her toes and fingers should be fully functional altho due to their unique shape they will have some shifting in specific movements which is part of the package with these kind of looks, I painstakingly did my best to fix any collision issues but I can't prepare for every single morph/pose/scene, worst case scenario I recommend using something like collider editor.

8) Her tongue uses an adjustment morph to make it longer so it works with most tongue morph/poses, but you can adjust the length yourself by just lowering/increasing that slider.
Thank you and let me know if you find any issues.
She's available now to Swashbuckler+ supporters, sailor supporters will get access on Wednesday.
PLEASE READ THE NOTES;
1) This is a MASSIVE pack and I'm not putting that lightly, I went to great lengths to put/keep an insane amount of detail everywhere, both from the base model and adding some myself, as a result this comes up to a huge file size due to the vastly amount of items, presets, textures and trying to keep them all at high quality, I've done lossless compression to make the file sizes as small as possible while keeping that detail but that only goes so far.
2) This is an extremely modular release, everything can be customized to most degrees, it has a grand total of 24 different clothing items (with the CUA clothing items all having different options), all heavily edited for the best possible VAM look, each of them also have different materials to allow for total control over this look.
3) Her helmet and Omni Blade items have alternate styles for different helmets and omni tool, to swap between them simply open the respective clothing item and load the desired CUA;
The helmet is also customizable through Skynet CUAClothing material options;

4) She has different presets for her body textures, with more marks, default and metal wiring.



5) The sample scene has this applied, but to make it/edit it yourself and use it on other scenes you can get that inner light as shown in the screenshots with quick and easy use of regular VAM lights, simply create/grab/use a spot light, place it on the helmet base, do whatever adjustments you want (angle, color, intensity, etc) and parent it to her head, you can find find the light in charge of this in the scene atoms with the name of Helmet light.
6) Her inner suits have two main presets, open limbs suit and torn suits but due to the modularity and ton of different clothing items you can pretty much mix n match however you'd like




7) Her toes and fingers should be fully functional altho due to their unique shape they will have some shifting in specific movements which is part of the package with these kind of looks, I painstakingly did my best to fix any collision issues but I can't prepare for every single morph/pose/scene, worst case scenario I recommend using something like collider editor.

8) Her tongue uses an adjustment morph to make it longer so it works with most tongue morph/poses, but you can adjust the length yourself by just lowering/increasing that slider.
Thank you and let me know if you find any issues.