LinkToCam
- Pinned atoms no longer lag, flicker or snap back when the camera moves. The atom is now placed once per frame, right before the camera draws, instead of on physics steps.
- New option "Carry linked atoms" (off by default): atoms that are parent-linked in VaM to the pinned atom (for example menu buttons on an anchor) move in the same frame as the anchor, so the whole menu stays steady.
- "Parent Link" no longer uses VaM's spring link to the camera. It now means: follow the view fully and ignore the absolute toggles. The toggle sits directly above the absolute toggles, with an updated info text.
ProbabilityMachine
- Removing a state now removes every transition to it. Before, a transition could be left behind when two in a row pointed to that state.
- When a scene loads, transitions to a state that no longer exists are dropped, instead of being kept as broken transitions.